Splash Damage - Setting Up Defences

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Splash Damage - Setting Up Defences

Postby eywariorey » Sat Oct 03, 2015 8:16 pm

Hello,
I am currently setting up defences. Someone told me splash damage reaches 5 tiles. How does this work?
If I claim outwards 2-3 tiles, and someone builds a wall and waits for it to age, then destroys it, will the splash go through my claim's walls? I am confused how this works. If so, how far do I need to claim my land outside of walls so that splash damage does not reach my walls? Thank you
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Re: Splash Damage - Setting Up Defences

Postby kataklinger » Sat Oct 03, 2015 8:21 pm

TotalyMeow wrote:Again, where you are standing has no effect on the splash. Please stop trying to spread rumors. The fact that you say this blocking method is easy to mess up is probably because you're getting false positives in your testing from the fact that splash is very variable. You see, you're also wrong about splash going 5 tiles. Splash can go from 1 to infinity tiles. I forgot the exact formula, but the likelihood of 2 tiles is very high, the likelihood of 5 is high enough to worry about, but it won't always happen, like 15%, 20% or something. 6 tiles is less than 5% likely to happen. Beyond that you're pretty safe, but a splash of 10 tiles is not outside the realm of possibility like one in 50k times.
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Re: Splash Damage - Setting Up Defences

Postby Heffernan » Sat Oct 03, 2015 9:28 pm

kataklinger wrote:
TotalyMeow wrote:Again, where you are standing has no effect on the splash. Please stop trying to spread rumors. The fact that you say this blocking method is easy to mess up is probably because you're getting false positives in your testing from the fact that splash is very variable. You see, you're also wrong about splash going 5 tiles. Splash can go from 1 to infinity tiles. I forgot the exact formula, but the likelihood of 2 tiles is very high, the likelihood of 5 is high enough to worry about, but it won't always happen, like 15%, 20% or something. 6 tiles is less than 5% likely to happen. Beyond that you're pretty safe, but a splash of 10 tiles is not outside the realm of possibility like one in 50k times.


kind of funny question, if you see a town that has a wall at its border of the boundary stone (close to outside) and set a brickwall tile at a position outside the town but 1-2 tiles away from the wall and let it rot then when its active kill it, does it spash on the townwall when theres no TBF? :)
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Re: Splash Damage - Setting Up Defences

Postby HolyLight » Sat Oct 03, 2015 9:31 pm

Heffernan wrote:kind of funny question, if you see a town that has a wall at its border of the boundary stone (close to outside) and set a brickwall tile at a position outside the town but 1-2 tiles away from the wall and let it rot then when its active kill it, does it spash on the townwall when theres no TBF? :)


Old school raiding at its best.

Why do you think the splash timer was increased to a week? Why you should either have your borders extended at LEAST 5 tiles beyond your outter layers, or check every few days the whole of your exterior wall for people prebuilding wall's to splash inside, If you are dumb enough to build walls right upto the edge of the claim.
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Re: Splash Damage - Setting Up Defences

Postby TotalyMeow » Sun Oct 04, 2015 12:50 am

Indeed, the off-claim splash was a common raiding strategy once. Making walls so they don't splash for a week was convenient for builders who make a mistake, but it's real purpose was preventing that sort of raiding.
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