Father Latour wrote:It's a parabolic progression. What you want is 100*n*(n+1)/2. To get each up to 300 would cost 67,775,000 times your level of innefficiency.
Vexus wrote:The actual numbers don't matter that much. You will not ever be as efficient as you'd like and sometimes you have to burn inspiration on inefficient things just to not cap out.
To me, the answer to your question is - yes, everyone should round out their skills to some point where they have access, eventually, to every advanced skill to run a base. At that point, you would want to specialize in something. You can spread your inspiration across all the proficiencies, or dump them into a single one to become very specialized. For example, if you do NOT do a lot of mining, and don't really enjoy it, getting Elaborate Gemcutting will probably be a pain in the ass for you. But if you go that route and get your skills that high, you might as well specialize in being the guy who is always mining ore, cutting gems, and so on, because the time it will take someone else to get skills up to that level will be way behind.
In the long long run, just due to consumption/avoiding your inspiration regen cap, you will round out everything at a high level, if you choose to do so. I believe there are folks with 800 T&N for example who are trying to get as near to 100% slotting rate as possible. They would be considered "Tailors" in terms of a class system. Design your own class. At some level we are all Jack of All Trades, but depending on your time available and if you have a group, specializing has its benefits.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Vexus wrote:
...to consumption/avoiding your inspiration regen cap...
loftar wrote:***** the treaty.
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