TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Store Item that lets you channel the vision of a bat that has been stuck to somebodies neck for more than 3 minutes.
JohnCarver wrote:Store Item that lets you channel the vision of a bat that has been stuck to somebodies neck for more than 3 minutes.
JohnCarver wrote:Store Item that lets you channel the vision of a bat that has been stuck to somebodies neck for more than 3 minutes.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Argentis wrote:JohnCarver wrote:Store Item that lets you channel the vision of a bat that has been stuck to somebodies neck for more than 3 minutes.
More expensive than Mystery Music Boxes I'd suppose? Surely it is needed to play the game.
JohnCarver wrote:Argentis wrote:I think the devs should put a sticky on bats that would save us a lot of trouble. Or we could agree not to answer to any thread concerning bats stuck on people
I am actually working on technology that will let me 'become' the bat if it KO's somebody more than 10 times. This way we can have first-row seats to the action.
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