Trap

Ask and answer any and all questions pertaining to Salem's game-play.

Re: Trap

Postby JohnCarver » Mon Apr 06, 2015 10:58 pm

hitori wrote:oh what a GENTLE solution lol


I found it far superior than the buried alive effect that players were getting.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Trap

Postby hitori » Mon Apr 06, 2015 11:13 pm

what happens to the carried object? will it vanish or fall down?
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Re: Trap

Postby JohnCarver » Mon Apr 06, 2015 11:28 pm

hitori wrote:what happens to the carried object? will it vanish or fall down?


Perhaps it should crush the user permanently killing them? ¦]
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Trap

Postby Rubberduckbandit » Mon Apr 06, 2015 11:44 pm

JohnCarver wrote:
hitori wrote:what happens to the carried object? will it vanish or fall down?


Perhaps it should crush the user permanently killing them? ¦]


Yes this is no better then people wanting trees to not have hitboxes how do you even get yourself stuck like this?
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