Grouping and wasting

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Grouping and wasting

Postby Argentis » Sat Mar 28, 2015 10:43 am

I am sure you all know that forming parties or "grouping" presents risks. The most obvious risk is of course revealing your location as an arrow appears for the other players within party to find you. This is an acceptable risk as you accepted to form a party anyway.
However what some of you may not know is that there is another risk. Any person on your party can bash and waste your belonging even without permissions. That allows for infiltrated spies within a city to group with enemies and allow them to pierce through the walls with impunity and without to have to lay a waste claim on the said town.
This later risk I have trouble with. To be honest I am not sure I understand all the mechanics associated with grouping and wasting but from what I understand I can say that this mechanic influences more than the party system. It also influences recruitment within a town. I am sure you would all agree to say that recruiting in a town is a pain. Either you have major assets and you can afford to send the new arrivals to an off shore facility that will judge their abilities before integrating them to the main group, or you are of more modest origins and have to take a huge risk by letting new people coming in your town. There are many things you can do to protect yourself while you judge the new arrivals (not giving the keys yet, building some pclaims to control accesses, etc...), however nothing can be done if they decide to group with other people allowing them to waste the city.
I am unsure how the trial membership influence that, is a trial member, when grouped, allowing the members of the group to destroy the walls?
In any case I think this mechanic, while bringing more flavor to how one can betray someone (which is a bad thing imo), also nerfs Waste Claims and their uses.

What do you think?
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Re: Grouping and wasting

Postby Cheena » Sat Mar 28, 2015 11:25 am

Grouping has probably been the most used way to destroy towns as far as I can remember. The trial membership has, I think, been implemented to nerf it, because a trial member doesn't have the rights to bash walls (I think, after reading the old threads about it).

Basically, when you group someone you have all the rights that person has on a claim and vice versa. That's why when sieging a town someone usually spam party invites on the sieged people, because the moment someone makes the mistake and accepts it, braziers will stop shooting at you while you can freely bash walls.
I'm curious to know if it also works for the soak value on a pclaim tho, but it probably does.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Grouping and wasting

Postby Lallaith » Sat Mar 28, 2015 11:49 am

I don't see this as 'nerfing' waste claims. This feature has allowed for the fall or damaging of many towns and many deaths which would not otherwise have happened. It was a bit too much of a thing though and i'm glad the trial membership has made it more reasonable for towns to recruit people (yes OP a trial member is unable to pass on rights to the town when partying someone). Even back before this, the vast majority of towns raiders wanted to assault did not have a traitor inside.

Cheena wrote:Grouping has probably been the most used way to destroy towns as far as I can remember. The trial membership has, I think, been implemented to nerf it, because a trial member doesn't have the rights to bash walls (I think, after reading the old threads about it).

Basically, when you group someone you have all the rights that person has on a claim and vice versa. That's why when sieging a town someone usually spam party invites on the sieged people, because the moment someone makes the mistake and accepts it, braziers will stop shooting at you while you can freely bash walls.
I'm curious to know if it also works for the soak value on a pclaim tho, but it probably does.


It does not.
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