A Few Artifact Questions

Ask and answer any and all questions pertaining to Salem's game-play.

A Few Artifact Questions

Postby ezgoezit » Tue Jul 08, 2014 4:54 pm

How do you see your combat bonuses?

Does common combat defense stack with feral defense when fighting animals?

Does feral defense protect against the argopelter ranged attack?

If feral defense does not protect against the argopelter ranged attack, what does (besides common combat defense)?

If you have two artifacts on the same piece of clothing that do the same thing, do the bonuses stack, or is only the higher bonus considered? (i.e. etterfang and cobweb on same piece of clothing)

If you wanted to create a set of clothing with the highest number of pockets possible, is the best way to try and slot a hidden holdout pocket, inner pocket and side pocket on each piece of clothing?

What artifact property aside from common combat power increases slingshot damage?

Thanks,

Ez

Post script - I just realized while writing this that the tailor profession will likely have goodies involved that gives bonuses to slotting and I can't wait to see which direction they take that profession.
Sic Erat Scriptum (Thus was it written)
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Re: A Few Artifact Questions

Postby Suffragium » Tue Jul 08, 2014 5:24 pm

All defenses stack afaik. Nothing increases slingshot damage beside common combat power.
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Re: A Few Artifact Questions

Postby DarkNacht » Tue Jul 08, 2014 9:00 pm

All bonuses stack.
The best craftable pocket set has 7 pockets. Hidden in your hat, shirt, and pants. Side in your shirt, pants and coat. Inner in your coat.
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