help about factions

Ask and answer any and all questions pertaining to Salem's game-play.

Re: help about factions

Postby vienradzis » Tue Jul 01, 2014 8:06 am

Realak wrote:As someone who has spent a large amount of time with both factions my honest answer is this:

The tribe stands for everything vile, corrupt, and evil in the world of salem.

The rebellion stands for justice, honor and virtue

100% unbiased.


So i promised i wont troll here anymore. Then i will point out that this man Realak have died many times becouse he is dumb. And he always have excuse that some used game bugs. Best one was when he lost one of his towns. He demaned from jorb back all his cash shop items. He got some back(you can find in forums why). Placed town bell close to Boston (whitout walls). what was found by our recruit who was on VQ hunting for purity meet in that area, it was recognised by towns name and setup. Chief and Binks went there and was waiting near his leanto. He was in Boston for 2h doing nothing more that speaking ****. So in end someone droped deersteak on ground. He runned took it up and teleported home so noone notice that he steals meet from newbies. And then he was dead again. And it was bug again.

So it would be nice that someone from Rebel authority tell you how hight this person is in their ranks. So you can understand their mindset.
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Re: help about factions

Postby Suffragium » Tue Jul 01, 2014 12:21 pm

vienradzis wrote:
So it would be nice that someone from Rebel authority tell you how hight this person is in their ranks. So you can understand their mindset.


Well, he used to be one of our leaders actually, but has since lost his credibility. He's still amongst us, but no longer a commanding figure.

To the question the OP has about factions:
As one of the leaders of the rebellion, this is my (best attempt at an) unbiased opinion regarding the two largest factions.

The Tribe is, as of now, the faction with the strongest members. They rely on infiltration and subterfuge to subdue their enemies. They use any trick they know to win, no matter how moral it may or may not be. They're clever, and they know it. They're arrogant, for good reason. They want to dictate over everyone in Salem. If you're not with them, you're against them.

As for the rebels:
We rely on strength in numbers. While my personal philosophy is quality over quantity, that's not how the Rebellion works right now.
You could see us rebels as the opposite of the tribals. We do not want to imprison people who side with us on a limited piece of land - we want everyone to do whatever the hell they want. We want everyone to be free in a game where you're supposed to be, as long as you do not turn against us.
While I am not sure if the Tribe helps their treaty members, I assure you that we rebels will help our version of treaty members.
While the Tribe relies on spies, us rebels are way more straightforward. We have a few tricks up our sleeve, but we much more prefer face-to-face combat and outnumbering rather than offline-summoning and infiltrating.

If you have any further questions, send away a PM.
Last edited by Suffragium on Tue Jul 01, 2014 3:56 pm, edited 1 time in total.
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Re: help about factions

Postby vienradzis » Tue Jul 01, 2014 1:20 pm

I am sorry but my english isnt very good so i wanted to ask the word that fits the Rebels the best is zerging?
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Re: help about factions

Postby Thor » Tue Jul 01, 2014 1:31 pm

Tribe is the antagonist of Salem.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
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Re: help about factions

Postby ukraChild » Tue Jul 01, 2014 1:36 pm

unless you're talking about your own faction it doesn't make any sense. gang up on people with a third of their biles to kill and even to troll in town - can't troll alone can you. nooooo

vienradzis wrote:I am sorry but my english isnt very good

Surprised you hadn't admitted to this earlier - it's been obvious for a long time.
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Re: help about factions

Postby GioPoly » Tue Jul 01, 2014 3:16 pm

Well, from what I 've read ( here and other posts ) with every precaution and excuse a new player can have,
the Tribe is saying " sign up with us or sooner or later we will raid you " please someone from tribe correct that if its wrong.

However if that is correct, then it sounds like blackmail.
And since, as I have discovered, fooling around, there is a lot of free space, then I will have to agree with the rebellion side
" we want everyone to do whatever the hell they want " , because it sounds like freedom of choice, a standard value.

The free space gives the chance for everyone to prosper ( this is advertised as "crafting" game, though I like it has permadeath etc ) and though I understand people reaching end game want to use their skills, for newbies like me a blackmail that leaves no choice but to follow a faction and leaders that I have not chosen, is game-breaking.

So, I believe people grouping should have a defensive strategy that ensures members advancement and protection, other than that ( i mean offence and oppression ) just sounds like people trying to exploit other people .

friendly regards to everyone participating this conversation.
in war, truth is the first casualty ~ Aeschylus
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Re: help about factions

Postby Mereni » Tue Jul 01, 2014 5:44 pm

GioPoly wrote:" sign up with us or sooner or later we will raid you "


It's more like this: We range all over the map and raid anyone we see that we think will be a good target. Sooner or later, the theory is that we'll hit every base out there; practically speaking, some people no doubt play for weeks or months, get tired of the game, and quit without ever seeing the tribe. Sign up with us and you don't have to worry about us raiding you when we find you. We've even claimed the prime real estate of the ocean coast for our treaty members to live on.

GioPoly wrote:" we want everyone to do whatever the hell they want "

The free space gives the chance for everyone to prosper


In theory this is great. Do whatever you want, still have people who will support you. Live anywhere. If you like that idea, go for it, but just remember two things:

The tribe picked out an area for treaty members to live in because the map is huge and it takes a long time to run and help someone. Look at the recent thread about Celestis. That town got raided by the tribe, they had rebel friends and asked for help. The rebels were unable to help them because their town was just too far away from anyone else's town who could have helped them defend themselves. If the rebels had chosen a territory to claim and defend, they would no doubt have been much more of a threat to the tribe than they are.

Second, having everyone just do what they want sounds fun, but it's not going to get you anywhere. In my experience of other MMO types, the strong, successful guilds who fight the big bosses and win are the ones that have a pseudo military structure, schedules, strict rules, and a tight recruitment policy. The tribe has those things. The rebels are like the newbie guild you join a few levels in because it sounds like fun and maybe they can help you get loot, but eventually you outgrow them.
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Re: help about factions

Postby Cheena » Tue Jul 01, 2014 6:04 pm

Mereni wrote: Look at the recent thread about Celestis. That town got raided by the tribe, they had rebel friends and asked for help. The rebels were unable to help them because their town was just too far away from anyone else's town who could have helped them defend themselves. If the rebels had chosen a territory to claim and defend, they would no doubt have been much more of a threat to the tribe than they are.


Emil and I had rebel friends. We did not ask them to walk to Celestis to defend. And, giving the raid would have taken 24 hours before taking real effect, they would perfectly have had the time to walk there, IF and only IF we had asked them to come. We didn't tho, because Emil thought the Tribe would never make it through the wall. And I didn't because I wasn't sure that DarkNacht would have agreed to let them in, in case of necessity.
if the rebels had chosen a territory to claim and defend, we would only be 100% sure that Tribe would know where we are, who we are and what we are doing. That is not what we want.

I do believe that a "real" government like the Tribe claims to be isn't necessary. I am currently thinking about a system of Guilds. Bah anyway, when I would have found what would be fair and efficient for everyone, I guess I'll tell you guys :roll:
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: help about factions

Postby Suffragium » Tue Jul 01, 2014 6:19 pm

Mereni wrote:The tribe picked out an area for treaty members to live in because the map is huge and it takes a long time to run and help someone. Look at the recent thread about Celestis. That town got raided by the tribe, they had rebel friends and asked for help. The rebels were unable to help them because their town was just too far away from anyone else's town who could have helped them defend themselves.

While you do have sound arguments and good points, the fact that we did not defend them was because DarkNacht refused. We could've all EASILY reached it within ~20 hours - the same time it would take for the waste claim to go up upon its discovery. 5 hours would most likely not be a problem either. As I said though, the leader of Celestis refused our offering of help... the rest is history.
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