So it's been about a year

Since I played Salem with characters that had essentially 'beaten the game.' I peruse the forums every couple months to see changes made to the game and after finding about a reset here is my reasoning for not returning:
- No Witchcraft: Something promised before I even started in 2012.
- No Priests: I was naive enough to think before the paradox split that this would be one of the weekly updates.
- Bigger Map: Once you had a 'terminator' as I liked to put it, the last thing to do in the game was to roam the map looking for criminal scents and running into players in the wild or at their claim. On average during the last 1-2 months of playing I would find a scent/player maybe every 4-5 solid hours in game and the fact the map has been increased even further is mind blowing.
- Biome diahhrea: With no world map as an adventurer/explorer with enough experience you could tell where you were in the game world due to the distinct landmarks and large biomes. Now from what I read biomes are in 30 second clumps everywhere taking any distinction out of your claim/location.
- Seed purity: The nail in the coffin to Salem. One of the most enjoyable things in the game to me in my opinion was farming for gains in seed purity. Very few people outside of MM, Candy Gang, Darwoth, Russians knew what it actually took to raise seed purity on crops. The 'death patch' which ruined this mechanic along with foods, character growth, raidable characters. It affected everything for the worst.
- Raiding: After the purity patch the only point of raiding outside of killing players (summon killing 95% of the time) was to get legacy humus. Now with a reset why risk a character for a bunch of iron bars if you don't have their scents.
- Titans/EVE effect: All the idiots who whined about titans pre-wipe who thought these characters were magically made in 2 days with 'legacy humus' now have to play in a game with an even bigger gap and barrier to entry. You want to know why almost no one in the PvP crowd wants to start playing EVE online in the last 5 years?
- Monsters: What has been added in a year, spiders? Yeaaaaaaaaah
- Braziers: So outside of mayble a dozen people TOTAL across 3 servers who actually experienced raiding versus heavy brazier claims the change to braziers made them even STRONGER in a reset with characters that no longer have access to high seed purity's. This point right here tells you Jorb/Loftar don't take any feedback from players and change things without any clue to the effects.
- Industry: After butchering seed farming, what exactly has been added to the game? Copper mines and water wells that serve no purpose.
About the only positive change I've seen from the game in the past year has been Colesie no longer being a mod.

- No Witchcraft: Something promised before I even started in 2012.
- No Priests: I was naive enough to think before the paradox split that this would be one of the weekly updates.
- Bigger Map: Once you had a 'terminator' as I liked to put it, the last thing to do in the game was to roam the map looking for criminal scents and running into players in the wild or at their claim. On average during the last 1-2 months of playing I would find a scent/player maybe every 4-5 solid hours in game and the fact the map has been increased even further is mind blowing.
- Biome diahhrea: With no world map as an adventurer/explorer with enough experience you could tell where you were in the game world due to the distinct landmarks and large biomes. Now from what I read biomes are in 30 second clumps everywhere taking any distinction out of your claim/location.
- Seed purity: The nail in the coffin to Salem. One of the most enjoyable things in the game to me in my opinion was farming for gains in seed purity. Very few people outside of MM, Candy Gang, Darwoth, Russians knew what it actually took to raise seed purity on crops. The 'death patch' which ruined this mechanic along with foods, character growth, raidable characters. It affected everything for the worst.
- Raiding: After the purity patch the only point of raiding outside of killing players (summon killing 95% of the time) was to get legacy humus. Now with a reset why risk a character for a bunch of iron bars if you don't have their scents.
- Titans/EVE effect: All the idiots who whined about titans pre-wipe who thought these characters were magically made in 2 days with 'legacy humus' now have to play in a game with an even bigger gap and barrier to entry. You want to know why almost no one in the PvP crowd wants to start playing EVE online in the last 5 years?
- Monsters: What has been added in a year, spiders? Yeaaaaaaaaah
- Braziers: So outside of mayble a dozen people TOTAL across 3 servers who actually experienced raiding versus heavy brazier claims the change to braziers made them even STRONGER in a reset with characters that no longer have access to high seed purity's. This point right here tells you Jorb/Loftar don't take any feedback from players and change things without any clue to the effects.
- Industry: After butchering seed farming, what exactly has been added to the game? Copper mines and water wells that serve no purpose.
About the only positive change I've seen from the game in the past year has been Colesie no longer being a mod.
