We have some idea of how big the world IS...

How big can the world be? Daggerfall was 63294 sq miles, would the game engine be capable of reaching those lengths? Counting each square as about a yard of course.
Salem discussion forums
https://forum.salemthegame.com/
Dadalama wrote:Wow I thought the world was smaller. I mean I knew it was big but I didn't think it would dwarf daggerfall like that.
gregl26 wrote:Dadalama wrote:Wow I thought the world was smaller. I mean I knew it was big but I didn't think it would dwarf daggerfall like that.
Yep, it is too big to have any meaningful interactions imo.
"Hey guys I'm being raided come help."
"Sure I hate that person that is raiding you, where is your base?"
"12 hours west"
"Screw that. Have fun watching your town burn."
gregl26 wrote:Dadalama wrote:Wow I thought the world was smaller. I mean I knew it was big but I didn't think it would dwarf daggerfall like that.
Yep, it is too big to have any meaningful interactions imo.
"Hey guys I'm being raided come help."
"Sure I hate that person that is raiding you, where is your base?"
"12 hours west"
"Screw that. Have fun watching your town burn."
DarkNacht wrote:gregl26 wrote:Dadalama wrote:Wow I thought the world was smaller. I mean I knew it was big but I didn't think it would dwarf daggerfall like that.
Yep, it is too big to have any meaningful interactions imo.
"Hey guys I'm being raided come help."
"Sure I hate that person that is raiding you, where is your base?"
"12 hours west"
"Screw that. Have fun watching your town burn."
So you would want to build region specific alliances, an ally on the opposite side of that map should be hard to call in to the battle it adds more meaning to where you build your main base and encourages groups to try to control an area rather than just the entire map. The problem isn't that the map is too big for this type of game but that the population is too small for many meaningful interactions.