callanrocks wrote:Join a Town
Pro: Plenty of help, infrastructure set up already/easy to assemble as a group, be able to help with whatever they need in exchange for help if i need it, defenses.
Con: Someone will want your stuff, static, very obvious.
Pro: mostly better defence - especially on hours your are not online, synergies
Con: everything depends on: a) organisation of the town, b) attitude of you and your town-mates
callanrocks wrote:Be a Hermit
Pro: Easy to move around, minimal effort to maintain, easy to hide.
Con: setting things up is work, defenses are more work, fields are too much work if i keep on the move.
Pro: You decide everything
Con: either move and stay small or settle to become bigger. Settling -> much work
callanrocks wrote:Sign the Treaty
Pro: Less highly developed players to one shot and kill you for laughs, may impart their wisdom upon you if you ask nicely.
Con: Money, Anti-treaty people killing you just for signing it.
Pro: If anybody annoys you, you just threaten him to call in Binks - or: just call in Binks
![Trollface ¦]](./images/smilies/troll.gif)
; Salem becomes Farmville if you are industrious enough, you can take your time building stuff/raising your biles
"Con": You have to obey some rules. Btw. Treaty does not cost money anymore
callanrocks wrote:Learn Russian
Pro: Vodka, Russians might not kill you just cause.
Con: If someone catches you speaking it your on a hit list for life.
Pro: you will raise your value to the market, because you will known a language not everybody knows; russians will tend to talk first
Con: Somebody could mistake you for a russian