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Jorb, Lofta, will you ever fix scents to work correctly ?

PostPosted: Thu Feb 27, 2014 11:18 pm
by L33LEE
The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:22 pm
by jwhitehorn
Already works this way.

Chief PeePooKaKa
MM Tribe

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:22 pm
by naosnule
L33LEE wrote:The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.



You can attack and KO other players on your personal claim without leaving scents and without having rights of the englishman.

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:25 pm
by L33LEE
naosnule wrote:
L33LEE wrote:The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.



You can attack and KO other players on your personal claim without leaving scents and without having rights of the englishman.


And what about Murder?, so you saying, raiders can endlessly zerg my land, but i can only KO them, because if i kill them, i drop summonable scent ?

(Sorry tested this a long long time ago, not recently, forgot half all of it)

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:26 pm
by vienradzis
leelee confimed noob!

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:26 pm
by naosnule
L33LEE wrote:
naosnule wrote:
L33LEE wrote:The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.



You can attack and KO other players on your personal claim without leaving scents and without having rights of the englishman.


And what Murder, so you saying, raiders can endlessly zerg my land, but i can only KO them, because if i kill them, i drop summonable scent ?


Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:28 pm
by L33LEE
naosnule wrote:Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).


But that is not really feasable now is it for your avarage player.

Yes, LeeLee noob, for forgetting its Murder which still drops the scent on your own land, and not KO.

DOH.

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:28 pm
by darnokpl
naosnule wrote:
Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).


Combat is (was) droped after you close client (even if you take away tresspass for your character).

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:30 pm
by L33LEE
darnokpl wrote:
naosnule wrote:
Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).


Combat is (was) droped after you close client (even if you take away tresspass for your character).


This is my problem.

The system still favors the raider(unless there was a hidden update), were that all i can do to raiding zerg arms, is KO them, and send them home, because that will really teach them a lesson.

Now on the other hand, if 5 turned up, and 4 end up dead, and they are unable to collect a scent to summon kill me why im offline, that would teach them a huge ***** lesson, but at the moment, its Zerg, zerg, zerg, zerg, if the defender decides to kill one of the attackers, its GG for the defender, as they just wait untill he is offline to summon kill.

Current system still favors the raider.

Re: Jorb, Lofta, will you ever fix scents to work correctly

PostPosted: Thu Feb 27, 2014 11:40 pm
by darnokpl
L33LEE wrote:
Current system still favors the raider.


Of course it is, but it is not because of scents droped on your own claim, but because they can raid you at ANY TIME!
If we only could have what Procne wrote in I&I viewtopic.php?f=12&t=8539#p112584 it wouldn't be problem at all.