by Tylan » Tue Jan 14, 2014 7:33 pm
Actually I was thinking about this earlier, and there is a very big difference between the two. Since DayZ, at the moment, does not allow for persistent change to the game world, I don't think it inherently requires as much time as Salem. I played for maybe 3 hours over the past two days and acquired a ton of excellent gear by looting two towns. It's not like Salem where there are humours (attributes) or skills. You just find gear, learn the game mechanics (not necessarily in that order) and explore.
So, yes, DayZ did pull me away from Salem for 3 hours, but any similar game would have effectively done the same. There is no grind (again, atm) other than exploration out of necessity, curiosity, greed, or blood lust. A trip to the airstrip could earn me the big guns and gear that would situate me on the top, but a bullet to the head fixes that and then it's back down to empty pockets. No base to worry about. No upkeep concerns. Clean wipe and a fresh gear climb.
This is where I feel Salem in hindered in a lot of ways, and others have expressed this too. Months of work trashed in a few hours does not constitute a game with great replay value. Yes the experience will be fresh and new the second time around, but when you factor in the time it takes between skill/humours and digging (***** digging) and building and material gathering etc etc it makes rerolling very frustrating. But a game like DayZ, which also features permadeath, climb high, sit at the top for a week until someone gets lucky or you let your guard down, take a break for a day, and you're back in it because you can attain that level with a moderate amount of skill and patience in exploring ruins for gear again.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
We write as a defense against the void, against the unknown that is the other side of death.
-C. Leland
