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Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 8:39 am
by Procne
Taken from HnH forums, a comment on deal with Paradox, and a bit to show devs don't plan to abandon Salem

http://www.havenandhearth.com/forum/vie ... 96#p419196
jorb wrote:
painhertz wrote:Question: Was it Paradox's influence that kept the game from becoming the dark, cthuluesque supernatural game you guys originally advertised? what happened to Witchcraft? Creatures of the Lumberwoods? Why did it go from that "very cool" dynamic to the ****** Colonial Cmerica simulator it is?


Answer: We had -- and have -- a wonderful relationship with Paradox. They have always given us a lot of free space to work in, and they have never pushed us in any particular direction beyond minding their own immediate and reasonable business concerns. To the extent that the theme of the game has failed to live up to expectations or whatnot that is (almost) entirely due to us, and our priorities. Sure, there have been times when we have disagreed on priorities or whatever, but by and large we've always made decisions together, and in a mutually respectful fashion.

If anything we ourselves -- or the very nature of the situation -- put some uncomfortable constraints on how we could or could not work, but I couldn't at all be happier about the deal we have now.

Paradox is a great company with great people working for it. I am sometimes sad to see that they get a bit of a bad rep in these communities, as I don't think they deserve that, and I cannot recommend them enough.

Go play EU4. I hear its great. :)


http://www.havenandhearth.com/forum/vie ... 05#p419105
jorb wrote:
cobaltjones wrote:
jorb wrote:Oh lighten up. It's not as if there is some intrinsic reason why the game couldn't become sweet. It'll just take some work, is all.

Good luck with that though, I mean if it's still steaming pile of **** after 3 years, it'll definitely turn the corner in year 4.


What can I do, except keep on trying? As long as we feel we have ideas and enjoy doing it, why give up?

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 2:01 pm
by Thor
Glad to hear.
Didn't have any doubts though.

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 2:07 pm
by alloin
Strange they have more time to answer questions on the HnH forums.

EQUALITY JORB !!!!


¦]

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 4:13 pm
by Dallane
alloin wrote:Strange they have more time to answer questions on the HnH forums.

EQUALITY JORB !!!!


¦]


More of a audience over there. Only 6 people post on these forums.

As a side note i bought like every game on the steam paradox sale.

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 4:46 pm
by jorb
I try to dual-wield the forums as much as I can. It happened to pop up over there. :)

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 5:15 pm
by Nimmeth
jorb wrote:I try to dual-wield the forums as much as I can. It happened to pop up over there. :)

maybe it's a sign that it is time to slaughter the old cow, help this one to walk ;)
or the other way around : ((

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 5:28 pm
by Procne
Maybe merging forums wouldn't be a bad idea? Both forums are phpbb, right?

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 5:40 pm
by Nimmeth
Procne wrote:Maybe merging forums wouldn't be a bad idea? Both forums are phpbb, right?

dunno, guess the amount of moderation needed in total for both sides now, would triple as both game fans would most likely fight for a bit of attention from mom and dad.

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 6:03 pm
by jwhitehorn
I would like to use this opportunity to officially volunteer to be the sole HnH Moderator.

Chief PeePooKaKa
MM Tribe

Re: Some comments on Salem from jorb

PostPosted: Tue Jun 25, 2013 6:03 pm
by TeckXKnight
Procne wrote:Maybe merging forums wouldn't be a bad idea? Both forums are phpbb, right?

I'm pretty sure you guys wouldn't want that.