Do you like that the new alchemy items have chance to break?

I am wondering what everyone thinks about the direction of the alchemy items taking where they cause instabilities which can end up destroying them.
Salem discussion forums
https://forum.salemthegame.com/
Kandarim wrote:My choice is: "no random chance", whether or not the alchemy lab itself is useful or not.
I think that a if necesarry, i'd like purity implementation on the alchemy stations more than random chances. A purity grind parallel to the tree grind, if you like.
Azor wrote:We should be able to influence the process. Сatalysts or something like. Simply random simply boring.