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Unity3d

PostPosted: Sat Aug 25, 2012 12:25 am
by kyrozz
Just out of curiosity why the developers didn't use Unity3d?

Re: Unity3d

PostPosted: Sat Aug 25, 2012 12:33 am
by dullahx
l0l

Re: Unity3d

PostPosted: Sat Aug 25, 2012 12:55 am
by sabinati
dullahx wrote:l0l

Re: Unity3d

PostPosted: Sat Aug 25, 2012 12:55 am
by loftar
For a couple of reasons, but most importantly because of my general aversion against using libraries for things that impose models on me outside that intrinsically defined by the task at hand. I find that such libraries drain more time and effort than the gain I can extract from them because of the time required to even understand their intended model and usage, the immense effort required when wanting to do things outside of that model, doing general "impedance matching" with the model, getting into the code enough to fix bugs in it, &c&c&c.

I find it much easier, then, to just write my own code and get the exact model that I want.

See, I answered the question in earnest. ^^