viewtopic.php?f=3&t=488
My very old thread still seems completely relevant to the current salem. I made a new character with some friends new to this, we basically like salem's character development system. but the sheer amount of time needed to forage and study, in order to progress and get to the more fun activities like building and industries, drags the game down.
If the game was rebalanced so you didn't need to uses so dam many inspirationals to buy your mid game skills, the game would play so that you could pretty much have fun from the get go, build stuff try new industries, rather than having to spend many many hours waltzing through the forest. its currently too slow pace, especially for a permadeath game.
So once again i'm curious, what is your opinion on the current rate of character progression? aka grind.
PS on purity: as far as I know purity is not really raise-able except on mines (although i'm guessing people have figured a work around for farm purity). Feel free to educate me on this. Are they even still planning to re-introduce purity in a big way? seems to have taken a back seat on development.