So, hai guys.
So you have this really interesting concept totally ruined by poor gameplay mechanics (and over-complexity). No-one, outside of a dedicated bunch of no-lifers is going to play this game in any serious way so long as all the following conditions remain true:
1) Ridiculous power imbalance of new vs. established characters. I am not talking about resources, Im talking about statistics. I love permadeath because I love risk, but having a bunch of quasi-gods running around is only going to drive off anyone interested in the game.
2) I play EvE online fairly seriously, and was attracted to a game that has a real physical space; however, with no efficient way to defend a claim, and few game rules controlling PVP scenarios, it is a waste of time, given #1. EvE mitigates this with high-sec space, but Boston is not an analogue of secure space.
In essence, you have a game that will rely on a cash shop, that noone will use because of the aforementioned points. You will have a niche audience, but it will not be a commercial success, because the rules will only appeal to spergs who have all day to waste online playing only Salem.
This is of course completely overlooking the complexity of the game. But this is core to the problem; complexity / obscurity of game mechanics, coupled with hardcore PvP ruleset and fairly hostile, griefer community and a cash shop? These are not the ingredients success is made of.
If the ruleset is not tuned to make it less desirable to kill noobs, and so that an advanced player has less of an advantage over a new one, the game is destined to failure; this is too bad, because I like hardcore PvP mechanics and the crafting focus. I hope the devs consider what they actually intend here, because without a larger audience, there is no way this is financially viable. You may need to alienate the spergs, but it is necessary if the game is to attract new players.
Defense needs to be made stronger. Why no traps? Why no defensive strutures of any use except garbage walls and useless braziers? You cannot expect the average player to want to spend money to play a game where that money can be taken from them, with literally nothing the new player can do except never leave useless Boston.
Why are custom clients being promoted on the official site? It smells shady, and if this much is exposed in the client, radars, avatar locators, item locators and other things that can at least be percevied as 'cheats' are easily implemented. You need to get serious about fixing the client, buying the custom code from someone if neeeded, and then ensure that only that official client can be used. This is a major thing - as long as there is the perception that the clients can be hacked to provide advantages, your average player, who doesnt want to ***** around with config files, is going to see this as both confusing and unfair.
It may have been a poor idea to open the beta at this point; interested parties - myself included - will only be turned off.
Anyway, this is a public service announcement and a reality check. If you enjoy playing this game - understandable - you might want to lay off harassing people that have only just started. All you will do is ensure that these people never play the game again, and that PDox pulls the plug sooner rather than later. And devs - get your priorites in order, because every day the beta is in the shape it is, you lose potential customers. I dont have the answer for fixes, but they are needed. Soon.
Who knows, once all these issues are ironed out, I may circle back and see how Salem is doing. At the present rate, though, there won't be a Salem to check in on, just a mouldering corpse.