City upon a Hill

Forum for off topic and general discussion.

Re: City upon a Hill

Postby TotalyMoo » Fri Aug 03, 2012 12:15 pm

Qukatt wrote:i think the idea of some animals attacking signs to have merit.


New rare mob, like the March Hare, "Beaver with a sign".
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

"ur a mod till u shwo ur a admin"
User avatar
TotalyMoo
 
Posts: 1150
Joined: Wed Aug 01, 2012 8:34 am
Location: Paradox Office, Stockholm

Re: City upon a Hill

Postby ThePured » Fri Aug 03, 2012 1:18 pm

Eventually Jorb made it so that some animals (Most) could just destroy signs, But after what he just said, I'm expecting them to turn into dragons for sure.
jorb wrote:Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!
ThePured
 
Posts: 70
Joined: Wed Aug 01, 2012 3:53 pm

Re: City upon a Hill

Postby Arurra » Fri Aug 03, 2012 1:54 pm

Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!


I'm starting to use signpost now - just to see the dragons :P
Arurra
 
Posts: 33
Joined: Wed Aug 01, 2012 1:44 pm

Re: City upon a Hill

Postby MagicManICT » Fri Aug 03, 2012 5:20 pm

TotalyMoo wrote:
Qukatt wrote:i think the idea of some animals attacking signs to have merit.


New rare mob, like the March Hare, "Beaver with a sign".


http://www.youtube.com/watch?v=p5ZkdHImCuQ
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: City upon a Hill

Postby Banok » Sun Aug 05, 2012 4:57 pm

yes plz no signpost hunting, you can also box animals in with 3 players - not quite such a balance issue
User avatar
Banok
 
Posts: 269
Joined: Wed Aug 01, 2012 2:04 am

Re: City upon a Hill

Postby APXEOLOG » Sun Aug 05, 2012 7:36 pm

Banok wrote:yes plz no signpost hunting, you can also box animals in with 3 players - not quite such a balance issue


I can give you one more exploit: you can box yourself and left one side opened. Animals will always attack from one side - easy to kill. Also i think HnH-like sign-fix will still allow this exploit :)
You can call me 'arh'. No needs to distort my nickname :)
User avatar
APXEOLOG
 
Posts: 222
Joined: Wed Aug 01, 2012 4:23 am
Location: Russia, Murmansk

Re: City upon a Hill

Postby TotalyMoo » Mon Aug 06, 2012 8:48 am

APXEOLOG wrote:
Banok wrote:yes plz no signpost hunting, you can also box animals in with 3 players - not quite such a balance issue


I can give you one more exploit: you can box yourself and left one side opened. Animals will always attack from one side - easy to kill. Also i think HnH-like sign-fix will still allow this exploit :)


Time for me to build a hunting-box!
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

"ur a mod till u shwo ur a admin"
User avatar
TotalyMoo
 
Posts: 1150
Joined: Wed Aug 01, 2012 8:34 am
Location: Paradox Office, Stockholm

Re: City upon a Hill

Postby Tonkyhonk » Mon Aug 06, 2012 3:12 pm

sounds like animals on salem are going to enjoy a zoo with players caged in.
ImageImageImageImageImageImage
User avatar
Tonkyhonk
 
Posts: 761
Joined: Wed Aug 01, 2012 5:06 am

Re: City upon a Hill

Postby Qukatt » Mon Aug 06, 2012 4:27 pm

TotalyMoo wrote:
APXEOLOG wrote:
Banok wrote:yes plz no signpost hunting, you can also box animals in with 3 players - not quite such a balance issue


I can give you one more exploit: you can box yourself and left one side opened. Animals will always attack from one side - easy to kill. Also i think HnH-like sign-fix will still allow this exploit :)


Time for me to build a hunting-box!


even withut signs it works with felled trees XD

I like the slightly more effective ring of boulders!
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. - Battlebug (Sw:tor forums pre-wipe)
User avatar
Qukatt
 
Posts: 188
Joined: Wed Aug 01, 2012 9:39 am
Location: UK

Previous

Return to City upon a Hill

Who is online

Users browsing this forum: Google [Bot] and 13 guests