***** fix your 3d modelling

Posted:
Thu Mar 05, 2015 4:07 pm
by Judaism
I just have to say that 90% of the new implemented 3d models are ugly as hell, ***** fix it, this is too ugly to be true.

Re: ***** fix your 3d modelling

Posted:
Thu Mar 05, 2015 4:08 pm
by Procne
I vote for turning Judaism's character model into a white-blue cube
Re: ***** fix your 3d modelling

Posted:
Thu Mar 05, 2015 4:09 pm
by Heffernan
Judaism wrote:I just have to say that 90% of the new implemented 3d models are ugly as hell, ***** fix it, this is too ugly to be true.

and who gave you permission to ask this?
Procne wrote:I vote for turning Judaism's character model into a white-blue cube
not gold/black?
![Trollface ¦]](./images/smilies/troll.gif)
Re: ***** fix your 3d modelling

Posted:
Thu Mar 05, 2015 4:14 pm
by Icon
Heffernan wrote:Procne wrote:I vote for turning Judaism's character model into a white-blue cube
not gold/black?
![Trollface ¦]](./images/smilies/troll.gif)
Beat me to it by a matter of seconds >.<
Re: ***** fix your 3d modelling

Posted:
Thu Mar 05, 2015 4:32 pm
by Icon
You guys must look at some ugly chesticles, it MAYBE looks like a pair pressed flat on glass. But even then, I dunno
Re: ***** fix your 3d modelling

Posted:
Thu Mar 05, 2015 5:29 pm
by bologna_man00
Spazzmaticus wrote:Does the flame flicker?
It jumps and spins around, but doesn't actually change.
Re: ***** fix your 3d modelling

Posted:
Thu Mar 05, 2015 5:59 pm
by MagicManICT
I think the OpenGL version is too old for the sort of texture mapping and particle effects we're all familiar with today. I'm not saying it wouldn't be possible, just not likely in real time with the commands available.
Also, didn't JC say that a ton of stuff was getting temporary models until better ones were rolled out by the art department? Patience, man, patience!