Page 1 of 3

November Teaser Time

PostPosted: Fri Oct 24, 2014 6:54 pm
by JohnCarver
Greetings Salemites,
For those who pay attention to the Roadmap, or chat with me in town, I'm sure you know that we are a bit flustered this month with all the animation work. We have also been taking a fair bite into our development time to play around with the current Trial of Maudney to make in-game events that circle around holidays a bit more dynamic and engaging. It is still a bit up in the air all that we might actually be able to get done and launched with this next patch, but here is at least a few things we have been working on.

Image

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 6:58 pm
by Inotdead
Spooky scary skeletons
Send shivers down your spine

I spy with my little eye something beginning with a "W"...

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:00 pm
by lachlaan
We get sugar caps? O.O WOOT!

Is that metal fence just for decor, or is it the model for the next type of fence? :D

Bondage thing for capturing criminals rather than killing them and leaving a scent? Or just used for witchycrafty?

Hoping the tombstones will be movable and can have some nice text on them, as an alternative to skellies everywhere.

Do want journeyman belt :D And some voodoo dolls.

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:03 pm
by Potjeh
Wagons :D

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:03 pm
by MarpTarpton
I am so damn excited for all of this.

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:04 pm
by Ukhata
i see a hooded cart!

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:05 pm
by alloin
LOVE THAT HAT !!!

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:11 pm
by Bjebr
Is that new trees ?

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:13 pm
by Hose
show your cape plisss

Re: November Teaser Time

PostPosted: Fri Oct 24, 2014 7:19 pm
by Judaism
We need apples aswell so we can throw those.

Image