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Check out These Nuts

PostPosted: Mon Sep 08, 2014 7:48 pm
by JohnCarver
Teaser Time.

Image

We are still doing everything we can to wrap up this patch in September. In the meantime. Here are some of my nuts.

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 7:52 pm
by Blood
mmm Walnuts, and .... higher stacked food hmm.

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 7:53 pm
by Cheena
Does that mean that each sort of automn delight made with rosted nuts will give different stats ? <3 yeeey

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 7:55 pm
by Procne
Many new food recipes. But still only so many factors that make those foods different:
heal values
blood, phlegm, yb, bb values
debuff timer
food categories and food categories debuffs

Aren't you afraid that with so many food recipes most of them still won't be used? Any way to counter this?

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 7:56 pm
by JohnCarver
Cheena wrote:Does that mean that each sort of automn delight made with rosted nuts will give different stats ? <3 yeeey


I certainly have not been making multiples of each food in my sheds for the heck of it. The order you see things organized is quite relevant.

Procne wrote:
Aren't you afraid that with so many food recipes most of them still won't be used? Any way to counter this?



You listed 9 different ways a recipe is useful. Now consider that there are 3 varying 'degrees' of power between recipes in terms of biles awarded. That gives you 27 Variants of useful recipes depending on the humor level you are at and focusing on. Now consider 12 food groups of which you will want a balanced session more than ever after the patch. This gives you 324.

There are certainly a handful of recipes that 'do the same thing' and it will be a balancing effort to try to make each one as lucrative as the other. However, I would contest that there are approx a minimum of 324 'Unique' Recipes in that they serve a purpose other foods do not. That being said, I believe we are approaching 1,536 unique food varaints and recipes now.

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 7:59 pm
by Hose
Whats the thing in your right hand?

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 8:01 pm
by lachlaan
And what's the tiny urn on the ground for that matter? :O

Also, let's see if i get this right in the edit.

You can roast : chestnuts, peeled myrtle oak nuts and hickory nut cores.

The raw nuts are used for the first 2 charge recipe, 2 per food, and each individual nut gives a modifier, thus making it 6 unique combos.

The roasted nuts make the autumn delight, again any 2 nuts per delight, making another 6 unique combos.

Hrm has to vary by something else for the nutcrackers and such. Perhaps impurities?

Also dem nut salads. And nut biscuits?

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 8:04 pm
by vienradzis
JohnCarver wrote:Teaser Time.

[img]

We are still doing everything we can to wrap up this patch in September. In the meantime. Here are some of my nuts.

Jonny you focus on wrong things. First fix raiding then do this crappy noob stuff

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 8:05 pm
by DarkNacht
mmm, pine nuts.
Also is the purity fixed oak bushes?

Re: Check out These Nuts

PostPosted: Mon Sep 08, 2014 8:07 pm
by JohnCarver
vienradzis wrote:Jonny you focus on wrong things. First fix raiding then do this crappy noob stuff


Would be quite silly to balance raiding when the way, speed, and flow of humors is not yet balanced.