Conjecture on Witchcraft

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Conjecture on Witchcraft

Postby ShadowAtlan » Tue Sep 18, 2012 3:46 am

Hey there. I'm Samael in-game, Tael on the IRC, and I fancy myself a scientist of sorts in Salem. Witchcraft is one of the features mentioned in the development of Salem that really caught my attention, and the relentless hints and vague half-answers given by the devs have only further fueled my curiosity. For that, I'd like to commend all the troll devs who contributed to the mystery and intrigue. Never stop trolling.
Witchcraft and Foul Magicks
Joseph Addison, The Spectator, No. 11 wrote:When I consider the Question, Whether there are such Persons in the World as those we call Witches, my Mind is divided between the two opposite Opinions; or rather (to speak my Thoughts freely) I believe in general that there is, and has been such a thing as Witchcraft; but at the same time can give no Credit to any Particular Instance of it.

I suppose the first thing I should answer is, do I believe Witchcraft is in the game in its current form. It's disappointing to the hopefuls but, I've performed a lot of experiments using nearly every mechanic I have available to me (The cauldrons, they do nothing!) and I've still come up with no results, not even a subtle hint drawing me deeper. For that reason, the systems might actually be present in the game, but the method for attaining them is unavailable to players as of yet, though I hold out vague hope that I'm mistaken.
Moving on, there are a number of different potential methods that I thought might lead me to the dark secrets we call Witchcraft, they are as follows:
Extraordinarily Rare Items Perhaps not rare in difficulty to find, but also in difficulty to get there, such as hiding them in stumps on the borders of the world, a very popular rumor for some time.
Special Crafting/Variants One of the possibilities for a lot of secrecy lays in the odd, usually inspirational variants we get from ordinary crafts. Perhaps a substitution of these variations might yield much more than mundane results.
Hidden in Plain Sight By far my favorite of the possibilities, it's the idea that I kept coming back to as a wonderful way to go about the system. I sort of hope that it might be implemented in some way shape or form.
With those three approaches, I tried to tackle the problem in a number of different ways, which leads me to the Fun part:
The Experiments
The first, and by far most direct approach was to stuff the "Witchcraft Books" that we heard about in one of the videos in the deepest parts of the Dark, ensuring that only the insane or dedicated might ever find them. I happen to be both. My first act in this world was to establish a base camp and immediately begin preparing for a trek into the Darkness, which as you've probably probably noticed based on my last major post, I'm infatuated with. I explored the Dark for quite some time, before stumbling upon an interesting biome that Jorb would announce was called "Fen". I built a small base and started searching. Literally, every tree stump, every log. I slowly expanded how far into the Dark that I could reach, but after nearly a week of constant searching, I was rolling in rare items and collectible resources, but absolutely no witch book. I've returned to it a few times, but I've mostly given up on that avenue.
Image
The second approach dawned on me when I was trying to extend my collection of rare and valuable things. I've created a vault for which to store at least one of any rare trinket I can get my hands on. In that process, I remembered how nothing really mentioned that substituting a Singing Log gave you a Wicked Wicker Man, and how substituting a March Hare Hide gave you a Bunny Darko, so perhaps witchcraft, or witchcraft related items, were the same! Immediately I began crafting mundane objects with all sorts of rarities. Buckets out of coffin planks, stuffed rabbits out of march hare hides. It's still an interesting possibility but, so far every possible combination I could find has done nothing notable. Another approach involving that was Bible Desecration. Bibles are the only known book so far, so perhaps burning, boiling, tossing it into a stump, something would cause it to metamorphose into a Book of the Devil. Thusfar, nothing however.
Finally, we come to my most interesting of possibilities. I actually re-watched the video on Witchcraft several times, looking for any kind of subtle hint or clue. The obvious thing to do is to compare what is the same, and what is different. Recreating the circumstances that let them perform witchcraft would be the best chance of discovering it myself. Then something peculiar dawned on me.
Their clothes were the same, houses were the same, nearly everything was unchanged... Except for that funny hat.
Pure Speculation
It sounds ridiculously minor, I know, but how do you hide something from the world's greatest detective? You hide it right under his nose.
Perhaps, all of the items, systems and possibly even the book itself ARE in fact incorporated into the game as we speak. But to the average pilgrim, there is no magical nature to anything. Certain objects, however, might grant a certain sort of... Clarity. Wearing a witch hat is a great way to point out that "Hey, this person is a witch", making having one on your person, much less wearing one, quite dangerous from a purely gameplay perspective. But being forced to wear such an identifiable garb to even see this whole hidden world? Now wouldn't that be interesting?~
Don the clothes of a witch and start making discoveries, what you saw as mundane snake meat might now be a Filet of a Funny Snake, what was previously an Empty log now contains a Book emanating with dark magicks, a recipe that gave you only mundane objects might suddenly be twisted into darker, more magical version of itself, the possibilities are almost endless, all previous theories are back on the table, and at the same time they would remain hidden from all who were not part of the initiated few ¦] .
The only problem with that is... I've found no such object.
It's really disappointing but for all my speculation, long winded rants and breaks from work spent pondering this, I still have nothing yet to show for it.
But that's where you come in.
Let's let this thread be a place for all contemplation, speculation, and further conjecture about one of the most secretive and fascinating aspects of the Salem world, though I do ask one favor.
If you do happen to find out exactly how to unlock or perform witchcraft.. Let's not spoil the fun for everyone, shall we?
It's been so much fun sitting and wondering, speculating and experimenting. None of that is feasible unless there are still Mysteries in the world. I encourage hints, I encourage cryptic hints or clues, or if you think something is sensitive information, go ahead and PM it to me (No really, I would adore you for that). But until that time, we're left as wanderers in a dark and violent new world, ever curious about what else is out there, and who, or what, else might be living in the dark.
Any sufficiently analyzed magic is indistinguishable from Science.
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Re: Conjecture on Witchcraft

Postby Sevenless » Tue Sep 18, 2012 4:43 am

If you do happen to find out exactly how to unlock or perform witchcraft.. Let's not spoil the fun for everyone, shall we?


Disregard, please spoil.

=D
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Conjecture on Witchcraft

Postby MagicManICT » Tue Sep 18, 2012 8:32 am

Sevenless wrote:Disregard, please spoil.


Exactly. If you want to beat your head against the wall and figure out the "trick" (if there is even going to be one), then by our guest. The rest of us will read the manual and do the right thing.
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Re: Conjecture on Witchcraft

Postby TotalyMoo » Tue Sep 18, 2012 9:10 am

MagicManICT wrote:
Sevenless wrote:Disregard, please spoil.


Exactly. If you want to beat your head against the wall and figure out the "trick" (if there is even going to be one), then by our guest. The rest of us will read the manual and do the right thing.


NO FUN ALLOWED.

I agree with the OP, no spoiling yo.
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

"ur a mod till u shwo ur a admin"
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Re: Conjecture on Witchcraft

Postby alloin » Tue Sep 18, 2012 1:29 pm

Interesting read, however, did you really try all possible combinations ? You might have missed something :twisted: ;)
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: Conjecture on Witchcraft

Postby darnokpl » Tue Sep 18, 2012 8:11 pm

Maybe it is perception problem, but solution is not clothes, but proficiencies?
Above some level of Perennial Philosophy you will be able to see more of this hidden world.
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Re: Conjecture on Witchcraft

Postby Superiodity » Tue Sep 18, 2012 8:38 pm

I remember some guy in Boston saying he had the book and was showing his friend, they were saying things like "wow.. this is worth like 10,000s", "allows you to summon snakes!?" the next day I heard some guy saying the picture was faked and he knows the guy that did it.

I think the last one is more probable, it may be implemented with time but I'm guessing it will be far more obvious than the really obscure things people are trying.
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Re: Conjecture on Witchcraft

Postby MagicManICT » Tue Sep 18, 2012 9:39 pm

Two words:

Occam's Razor
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Re: Conjecture on Witchcraft

Postby bmer » Mon Apr 01, 2013 8:21 am

Necromanced. What's new on this front, folks? What about "Witch's Hat Mushrooms" -- were those around when this fellow was experimenting?
Landlords, like all other men, love to reap where they never sowed. -- K.M.
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Re: Conjecture on Witchcraft

Postby Tylan » Mon Apr 01, 2013 12:50 pm

bmer wrote:Necromanced. What's new on this front, folks? What about "Witch's Hat Mushrooms" -- were those around when this fellow was experimenting?



Yes, they were around. There's been no public mention on Witchcraft other than the feature being currently implemented in the game but that getting the ability is likely not yet implemented due to it being unbalanced as an unfinished mechanic.
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