Topia Online

Forum for off topic and general discussion.

Re: Topia Online

Postby joshrmt » Fri Dec 21, 2012 11:17 am

Man, I don't know where all the flaming / immature behavior is coming from. It's just a game, if you don't like it, nobody is making you play it.

Anyway, here's our brand new video, just launched tonight, explains all aspects of the game in great depth:
http://www.youtube.com/watch?v=x11-NQgp ... e=youtu.be
joshrmt
 
Posts: 19
Joined: Sat Aug 18, 2012 6:59 am

Re: Topia Online

Postby darnokpl » Fri Dec 21, 2012 11:39 am

I like it, look at ~5 minutes "Griefing sucks" :lol:
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Topia Online

Postby Munjarak » Fri Dec 21, 2012 12:37 pm

joshrmt wrote:I know I can't sit here and 'prove it to you', but Topia Online is not going to turn into a PvP hellhole in the traditional sense.

Yes, monsters will roam free and kill people. They will invade cities and conquer regions. There will be factions of players that also have agendas for world conquest.
However, combat with another player is dangerous. Each side will take a risk in losing their work. Also, there is little to be gained from killing another player aside from political agenda. Therefore, many people will fight for a cause rather than random killing. In other online games, 'PK'ers are often 'super badass' gods roaming the earth, able to kill people with little effort. In Topia Online, the 'power gap' is much more narrow, and the risk/reward for attacking another player is high risk, low reward unless they are a strategic target.

but you forget that ppl in mmos like to kill for the act itself...not what they gain by it..it is the whole essence of pvp
Carth
User avatar
Munjarak
 
Posts: 70
Joined: Sat Nov 10, 2012 9:06 am

Re: Topia Online

Postby Dallane » Fri Dec 21, 2012 12:42 pm

Munjarak wrote:but you forget that ppl in mmos like to kill for the act itself...not what they gain by it..it is the whole essence of pvp


Letting someone go instead of killing them gets you influence. They hope that will work but it wont
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Topia Online

Postby _Gunnar » Fri Dec 21, 2012 12:45 pm

Dallane wrote:
Munjarak wrote:but you forget that ppl in mmos like to kill for the act itself...not what they gain by it..it is the whole essence of pvp


Letting someone go instead of killing them gets you influence. They hope that will work but it wont


That sounds v abuseable.
ImageImageImage
Darwoth wrote:tradewinds is gunnar
Brego wrote:***** STUPID GUNNAR!

great minds
User avatar
_Gunnar
 
Posts: 520
Joined: Wed Aug 01, 2012 9:21 pm

Re: Topia Online

Postby joshrmt » Fri Dec 21, 2012 2:37 pm

There is no way to gain influence from attacking someone unless you convince them that you will kill them if they do not give you their influence.
joshrmt
 
Posts: 19
Joined: Sat Aug 18, 2012 6:59 am

Re: Topia Online

Postby Dallane » Fri Dec 21, 2012 2:44 pm

joshrmt wrote:There is no way to gain influence from attacking someone unless you convince them that you will kill them if they do not give you their influence.


ah i see. going with the eve pirating system lol. sounds fun
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Topia Online

Postby TeckXKnight » Fri Dec 21, 2012 3:06 pm

So the main fault that can be found is that if everyone decides to be outright malicious then the game isn't prone to working well. I'd suggest just not being malevolent then but that sentiment seems to be a dead concept.
User avatar
TeckXKnight
 
Posts: 767
Joined: Wed Aug 01, 2012 1:24 am

Re: Topia Online

Postby dageir » Fri Dec 21, 2012 3:11 pm

I guess playing as a benevolent being would give more rewards since crafting and such is limited to humanoid creatures. I dont think spiders can do trades and gather stuff?
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
User avatar
dageir
 
Posts: 1270
Joined: Sat Nov 17, 2012 2:36 pm

Re: Topia Online

Postby Sevenless » Fri Dec 21, 2012 4:56 pm

TeckXKnight wrote:So the main fault that can be found is that if everyone decides to be outright malicious then the game isn't prone to working well. I'd suggest just not being malevolent then but that sentiment seems to be a dead concept.


Not to be cynical or anything, but isn't that exactly what happened with Salem?

If you give someone the ability to permakill other players, although it is a very good potential tool for the discouragement of pvp, that's not what happens. It is a far more powerful tool in the hands of griefers, who by and large don't *care* if they lose stuff, so long as other people suffer while they do it. Giving an intentional outlet through monsters and a choice between thieving or murdering will help alleviate those who aren't there purely to grief.

I've seen it happen too many times with HnH and Salem to think anything else is going to happen. Skill based combat (if that's the system) will just make the situation worse. They'd actually be better off with 0 skill combat for the protection of the non-hardcore pvpers.

As for "all the flaming" it's just chief. He likes attention. I expect his warpath will involve Topia Online as well if the game proves interesting enough.


Edit: You know, your best defense against griefing is a feature you've never mentioned to us. The whole "Influence is only generated through player/player interaction". Well, that + the baseline/hour generation. Point being a social currency is far more able to hinder griefers than anything you've mentioned because people can simply choose to not fund them. It's a very hands off form of PvP that carebears will probably love.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: Google [Bot] and 4 guests