Rimworld

Forum for off topic and general discussion.

Re: Rimworld

Postby saltmummy » Sat Aug 13, 2016 9:49 pm

DarkNacht wrote:
Rifmaster wrote:Sounds like 40% of the US should be executed by firing squad. ¦]

Figuring 100% of the people of this planet should be shot that is not too bad.

Fixed that for you.
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.

I had a great dream where I was a handsome skeleton in a tower.
Image
User avatar
saltmummy
 
Posts: 1112
Joined: Tue Jun 02, 2015 9:24 am
Location: The graveyard

Re: Rimworld

Postby Rifmaster » Sat Aug 13, 2016 9:58 pm

I don't wanna make a new thread just for this so imma ask here, is the no quitters mod for civ 5 BNW actually any good? I've heard people praising it for making honor and libery viable alternatives to tradition, but is that it? I'd like to hear your opinions.
User avatar
Rifmaster
 
Posts: 1698
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

Re: Rimworld

Postby saltmummy » Sat Aug 13, 2016 10:06 pm

Rifmaster wrote:I don't wanna make a new thread just for this so imma ask here, is the no quitters mod for civ 5 BNW actually any good? I've heard people praising it for making honor and libery viable alternatives to tradition, but is that it? I'd like to hear your opinions.

I've never used many mods for it, but I wasn't aware honor and liberty weren't viable. Liberty allows you to expand your borders more rapidly and can give you a jump start on one of the victories. Honor gives you military bonuses across the board. Discipline and military caste are great social policies. Plus when you finish that policy track, you can buy generals later which are good for stealing property and pissing off your neighbors.
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.

I had a great dream where I was a handsome skeleton in a tower.
Image
User avatar
saltmummy
 
Posts: 1112
Joined: Tue Jun 02, 2015 9:24 am
Location: The graveyard

Re: Rimworld

Postby Rifmaster » Sat Aug 13, 2016 10:14 pm

saltmummy wrote:
Rifmaster wrote:I don't wanna make a new thread just for this so imma ask here, is the no quitters mod for civ 5 BNW actually any good? I've heard people praising it for making honor and libery viable alternatives to tradition, but is that it? I'd like to hear your opinions.

I've never used many mods for it, but I wasn't aware honor and liberty weren't viable. Liberty allows you to expand your borders more rapidly and can give you a jump start on one of the victories. Honor gives you military bonuses across the board. Discipline and military caste are great social policies. Plus when you finish that policy track, you can buy generals later which are good for stealing property and pissing off your neighbors.


The thing about tradition is that you get free monuments and aquaducts, alone with the +3 culture when you adopt it. You also get more food in your capital.
In the early game, whether your units are 15% stronger or not it doesn't matter, what matters is that because you got free monuments and aquaducts which make you have more policies and more population.
User avatar
Rifmaster
 
Posts: 1698
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

Re: Rimworld

Postby Dallane » Sun Aug 14, 2016 1:34 am

Both honor and liberty are fine depending on how you want to play and your civ.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Rimworld

Postby saltmummy » Sun Aug 14, 2016 1:57 am

Rifmaster wrote:The thing about tradition is that you get free monuments and aquaducts, alone with the +3 culture when you adopt it. You also get more food in your capital.
In the early game, whether your units are 15% stronger or not it doesn't matter, what matters is that because you got free monuments and aquaducts which make you have more policies and more population.

You make a strong point. I'd forgotten about the monuments. Those things are really important in the early game if you want to pull ahead, I love getting new policies.
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.

I had a great dream where I was a handsome skeleton in a tower.
Image
User avatar
saltmummy
 
Posts: 1112
Joined: Tue Jun 02, 2015 9:24 am
Location: The graveyard

Re: Rimworld

Postby Rifmaster » Sun Aug 14, 2016 1:31 pm

Dallane wrote:Both honor and liberty are fine depending on how you want to play and your civ.


Yes if you are playing on a level like king an below, but on emperor immortal and deity, tradition is very important, also in multiplayer games with good players.
User avatar
Rifmaster
 
Posts: 1698
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

Re: Rimworld

Postby Dallane » Sun Aug 14, 2016 8:29 pm

Rifmaster wrote:
Dallane wrote:Both honor and liberty are fine depending on how you want to play and your civ.


Yes if you are playing on a level like king an below, but on emperor immortal and deity, tradition is very important, also in multiplayer games with good players.


It's only important if you aren't good at the game. If you understand a civ, how they work and mechanics then you won't have a problem with those trees. The only tree thats 100% required is the research one.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Rimworld

Postby Rifmaster » Sun Aug 14, 2016 9:22 pm

Dallane wrote:
Rifmaster wrote:
Dallane wrote:Both honor and liberty are fine depending on how you want to play and your civ.


Yes if you are playing on a level like king an below, but on emperor immortal and deity, tradition is very important, also in multiplayer games with good players.


It's only important if you aren't good at the game. If you understand a civ, how they work and mechanics then you won't have a problem with those trees. The only tree thats 100% required is the research one.


Well the NQ mod apparently changes that, the rationalism tree becomes a choice rather than a must have.

Oh and no the liberty tree is just ****.
It gives you a free worker and a free settler, a very small production bonus, +1 happiness for each city connected to the capital and the only partially good one is the one that lowers the social policy culture increase cost per city by 33%
Meanwhile Tradition gives you 4 free monuments, 4 free aquaducts, +2 food and +10% growth in the capital and +1 gold and -1 unhapiness per 2 citizens in the capital, and +15% growth in all cities.
So unless you are going to have 6 or more cities which is a bad idea in multiplayer if you have a turn timer, the liberty tree is just worse.
User avatar
Rifmaster
 
Posts: 1698
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

Re: Rimworld

Postby Dallane » Mon Aug 15, 2016 12:51 am

Rifmaster wrote:Well the NQ mod apparently changes that, the rationalism tree becomes a choice rather than a must have.

Oh and no the liberty tree is just ****.
It gives you a free worker and a free settler, a very small production bonus, +1 happiness for each city connected to the capital and the only partially good one is the one that lowers the social policy culture increase cost per city by 33%
Meanwhile Tradition gives you 4 free monuments, 4 free aquaducts, +2 food and +10% growth in the capital and +1 gold and -1 unhapiness per 2 citizens in the capital, and +15% growth in all cities.
So unless you are going to have 6 or more cities which is a bad idea in multiplayer if you have a turn timer, the liberty tree is just worse.


Again as I said before. It's a preference and a strat. Depends on the civ and what you want to do with them.

If you are going wide then you don't need to worry about growth.

The fact that this convo is happening is proof you have never beaten diety outside of babylon.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 14 guests