Topia Online

Forum for off topic and general discussion.

Re: Topia Online

Postby Procne » Thu Dec 20, 2012 8:16 pm

Oh, you can make your own world without PvP. Interesting.
I don't think I can afford 25$ on a game in development right now but I will surely keep an eye on it
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Re: Topia Online

Postby Sevenless » Thu Dec 20, 2012 8:33 pm

Dallane wrote:Could be interesting. When is that beta coming out


From the forums of TO:

joshrmt wrote:This is the planned 'rollout' for beta testing:

December 24 - January 7: Temporary beta invites to small groups of random people that have signed-up. Each invite will only have a small lifespan. You may get invited multiple times.

January 7: Beta invites for all Kickstarter contributers (as long as we meet our goal). These are permanent beta invites and will be playable until launch.

January 21: Beta invites for everyone that has signed up to beta test, or has created an account on this forum, first-come first-serve.

February 4: Pre-order begins. All beta accounts are removed except for those that participated in the Kickstarter, or that pre-order the game.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Topia Online

Postby Sevenless » Fri Dec 21, 2012 12:47 am

aattss writes:



Originally posted by Theocritus

Originally posted by MumboJumbo

> 'if you do not work together for a greater good, not only will you die, but the entire game world will die.'

^Always liked the idea of this.

The scripting sounds very interesting approach to sandbox.

So if the player base fails and the game world really does die, do they get their money back?


Actually, a new world will spawn.


Not that it's very likely. The forum organizations show that most players are going to be pro-good.
12/20/12 6:06:01 PM



Esch. They really shouldn't have talked to us about this game.

Edit: With the ability to create private side worlds, I don't expect PvE players to be involved in the main server much if it turns into a PvP hellhole.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Topia Online

Postby Dallane » Fri Dec 21, 2012 1:02 am

lol holy ****. time to grief hard with monsters amiright?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Topia Online

Postby Sevenless » Fri Dec 21, 2012 1:23 am

Dallane wrote:lol holy ****. time to grief hard with monsters amiright?


It's not griefing at all. Monsters are "supposed" to be evil and attack humans. At the very least the setup for how they will work makes it almost inevitable. In return, humans get crafting supplies from killing you. So if you save up enough monster points to spawn a hydra or something nasty, your ass will have a target a mile wide on it as a walking container of Hydra Blood. Example is random and not related to Topia necessarily, but the concept holds.

Humans attacking other humans. That's less cut and dry. Either way I'm definitely up for some rampaging.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Topia Online

Postby joshrmt » Fri Dec 21, 2012 4:31 am

I know I can't sit here and 'prove it to you', but Topia Online is not going to turn into a PvP hellhole in the traditional sense.

Yes, monsters will roam free and kill people. They will invade cities and conquer regions. There will be factions of players that also have agendas for world conquest.
However, combat with another player is dangerous. Each side will take a risk in losing their work. Also, there is little to be gained from killing another player aside from political agenda. Therefore, many people will fight for a cause rather than random killing. In other online games, 'PK'ers are often 'super badass' gods roaming the earth, able to kill people with little effort. In Topia Online, the 'power gap' is much more narrow, and the risk/reward for attacking another player is high risk, low reward unless they are a strategic target.
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Re: Topia Online

Postby jwhitehorn » Fri Dec 21, 2012 5:06 am

joshrmt wrote:I know I can't sit here and 'prove it to you', but Topia Online is not going to turn into a PvP hellhole in the traditional sense.

Yes, monsters will roam free and kill people. They will invade cities and conquer regions. There will be factions of players that also have agendas for world conquest.
However, combat with another player is dangerous. Each side will take a risk in losing their work. Also, there is little to be gained from killing another player aside from political agenda. Therefore, many people will fight for a cause rather than random killing. In other online games, 'PK'ers are often 'super badass' gods roaming the earth, able to kill people with little effort. In Topia Online, the 'power gap' is much more narrow, and the risk/reward for attacking another player is high risk, low reward unless they are a strategic target.


Until I write a script for a minion that gives a bunch of loot to all the new players so that I have an incentive to kill them. Then I will write a script that actually just does the killing for me. Then I can use all the time I don't have to spend on Topia to play an awesome fun game like Salem.

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Re: Topia Online

Postby TeckXKnight » Fri Dec 21, 2012 9:23 am

jwhitehorn wrote:Until I write a script for a minion that gives a bunch of loot to all the new players so that I have an incentive to kill them. Then I will write a script that actually just does the killing for me. Then I can use all the time I don't have to spend on Topia to play an awesome fun game like Salem.

I still can't understand for the life of me why anyone posts in a thread they're not interested in. It truly boggles me. You don't like the concept, that's neat, so don't bother with it then.
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Re: Topia Online

Postby Dallane » Fri Dec 21, 2012 9:24 am

they also "raided" the topia forums.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Topia Online

Postby painhertz » Fri Dec 21, 2012 9:39 am

TeckXKnight wrote:
jwhitehorn wrote:Until I write a script for a minion that gives a bunch of loot to all the new players so that I have an incentive to kill them. Then I will write a script that actually just does the killing for me. Then I can use all the time I don't have to spend on Topia to play an awesome fun game like Salem.

I still can't understand for the life of me why anyone posts in a thread they're not interested in. It truly boggles me. You don't like the concept, that's neat, so don't bother with it then.


He's jealous because this thread is getting more attention than he is lately. I imagine he was neglected a lot as a child and has to find some sort of way to live viscerally through a forum when he can't in the real world....
"since i am in my 30s and could probably throw you across the room"

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