Salem Community and You

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Re: Salem Community and You

Postby L33LEE » Fri Nov 02, 2012 1:18 pm

I was under the impression salem is currently farmsvill 2.0, because all the remaining players do is, login, farm, eat, replant, log off.

So people who say "go play farmsvill / carebear", i already am playing farmsvill. Salem was salem for first 2 months, now it is only farmsvill 2.0
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Re: Salem Community and You

Postby Makestro » Fri Nov 02, 2012 3:18 pm

L33LEE wrote:I was under the impression salem is currently farmsvill 2.0, because all the remaining players do is, login, farm, eat, replant, log off.

So people who say "go play farmsvill / carebear", i already am playing farmsvill. Salem was salem for first 2 months, now it is only farmsvill 2.0


Salem is only in this slump because the game has very little of it's end game complete. Also the server has been quiet for weeks, not much action besides the chief because most people are preparing for the flood by acquire good spots to live and getting their **** setup. Reason I tell you to go play farmville and call you a carebear is ever since you started posted it's been about giving newbies some fantasy view of the game then let them jump into the harsh reality with a false sense. I didn't need help, I didn't need to be told to go to the forums and I didn't need to be told about the wikia in HnH but I wont deny these things need to be clearly stated(not in wall of text some noob might skip over fyi, I mean in their face) to new players who might be intrigued by the game, but do not realize this game also attracts assholes besides typical sandbox players/social gamers.

Reason I support player/community guides and the wiki over in game tutorials is the latter is out dated the next patch while a good and informative thread is updated at the posters leisure. Thus it is the better platform for new players to learn the tricks, to learn what skills to aim for and how to build a proper hermitage(and to also not ignore gluttony and start raising them asap), all in all it's the better option and still will be even if they make an in game tutorial. Would having both be bad? Maybe, people might think they don't need to look at the forums after completing a long and boring tutorial.

You seem to think I have my own interests in play here, but if anything what you want to do would be more in my favor than what I suggest, can you imagine all these newbies who think they understand the game fresh off carebear island... after meeting a bunch of other noobs who are all chatty not being suspect of the chief as he leads them to their doom? I mean I really don't know what you think this is going to accomplish or if you somehow think it's the better option over the players designing guides and walk-throughs but the reality is players will always provide the better learning experience. That is plain and simple and you cannot refute it because in almost every game made with an in-game tutorial or not there is some community guide/information thread that most newbies are directed to when they ask their first nooby question. So I ask you yet again, why would you want the devs to spend time doing something you and a few others could team up to do? Why should the devs pickup where the community has become lazy? And with that if more content was added maybe more people would comeback and that void would be filled with the influx of people. You want to make this game better yet I don't see you even trying, all you do is complain and ask for dev intervention, so thus... you are a carebear.
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Re: Salem Community and You

Postby darnokpl » Fri Nov 02, 2012 4:04 pm

Makestro wrote:That is plain and simple and you cannot refute it because in almost every game made with an in-game tutorial or not there is some community guide/information thread that most newbies are directed to when they ask their first nooby question. So I ask you yet again, why would you want the devs to spend time doing something you and a few others could team up to do? Why should the devs pickup where the community has become lazy?


Sir if you believe in what you said I think you should make better wiki and guides.
From my point of view L33 believes otherwise, why do you want him to do the work in which the effects he do not believe?
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Re: Salem Community and You

Postby Makestro » Fri Nov 02, 2012 4:26 pm

darnokpl wrote:
Makestro wrote:That is plain and simple and you cannot refute it because in almost every game made with an in-game tutorial or not there is some community guide/information thread that most newbies are directed to when they ask their first nooby question. So I ask you yet again, why would you want the devs to spend time doing something you and a few others could team up to do? Why should the devs pickup where the community has become lazy?


Sir if you believe in what you said I think you should make better wiki and guides.
From my point of view L33 believes otherwise, why do you want him to do the work in which the effects he do not believe?


Because it is counter productive to my game play for newbies/players to be informed unless it is a bug of some sort. You guys are the ones worried about the newbies so you hold their hands.
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Re: Salem Community and You

Postby L33LEE » Fri Nov 02, 2012 4:33 pm

Makestro wrote:
darnokpl wrote:
Makestro wrote:That is plain and simple and you cannot refute it because in almost every game made with an in-game tutorial or not there is some community guide/information thread that most newbies are directed to when they ask their first nooby question. So I ask you yet again, why would you want the devs to spend time doing something you and a few others could team up to do? Why should the devs pickup where the community has become lazy?


Sir if you believe in what you said I think you should make better wiki and guides.
From my point of view L33 believes otherwise, why do you want him to do the work in which the effects he do not believe?


Because it is counter productive to my game play for newbies/players to be informed unless it is a bug of some sort. You guys are the ones worried about the newbies so you hold their hands.


The problem is, the community should not be responsible for teaching "EVERY NEW PLAYER WHICH JOINS".

This kind of structure works well with a <1000 player base, but when games become "big", gaining XXX's of new members daily such things which are community driven are just inadequate on a real scale.

Again, two differences between a small 250~1000 community game, and something big 10,000+ community.

I have played Text based RPG's with almost border line perma death, as dieing is almost like a full reset of -75% everything, with 2000~5000 actives at any stage of the day, now compare that to what "Salem could become", and your talking 10k~100k+ players and tutorials / guides ingame community driven newb areas are just way too inadequate to cope / survive to teach such numbers.
Retribution ~ Death comes to those who wait.

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Re: Salem Community and You

Postby MagicManICT » Fri Nov 02, 2012 4:36 pm

Makestro wrote:You guys are the ones worried about the newbies so you hold their hands.


Never a truer word spoken.... The only reason I don't run towns/villages in MMOs is I don't like dealing with the BS that comes along with it. Plus, I'm rather militaristic in my leadership style. I'd rather "kill the messenger" than listen to the mewlings of some sycophant from the next town over. It doesn't make for pleasant endings. I am, quite often, placed in charge of new player training because, while I won't claim to be good at it, I'm always willing to do it and answer questions (kind of how I got a mod position here).

I love these kinds of games, but I tend to go solo way too long in them because of all the politics. If someone really is serious about running a town, I'll be more than happy to step in as new player training. I really don't care who you are. I can work with just about anyone as long as they're not crazier than I am. (Word of warning: it'd have to work in between my other MMO times and any real work I have to do.)

L33LEE wrote:The problem is, the community should not be responsible for teaching "EVERY NEW PLAYER WHICH JOINS".


And yet in all the established PvP games, it falls to the community to do so despite all the tutorials they've added into some games. A game developer is only responsible for teaching you the mechanics of the game (and not even that, in my opinion). Anything else is up to the players to figure out. Hell, figuring out the metagame is the best part of it in my opinion.
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Re: Salem Community and You

Postby darnokpl » Fri Nov 02, 2012 4:41 pm

Makestro wrote:
Because it is counter productive to my game play for newbies/players to be informed unless it is a bug of some sort. You guys are the ones worried about the newbies so you hold their hands.


I don't know how with L33, but I am suggesting only solutions I believe may work and I am not afraid to spend some time try to make them work :)
Try do same then we will talk about effects :)

From my experiences guides and wiki sucks for newbies, they are good for medium and advanced players.
One of my friends translated Sevenless guide into Polish and it is free to read on our .pl forum,
but newbies still asking about basic stuff in FAQ or some of them even in shoutbox!!!

You or few more advanced players would say "leave them and fa*** them, they will learn or die",
but I want to some things/hints/guides to be in game for those very new people.
From very simple fact they are making judgment about Salem in first few hours of game play and they don't want to read 3-4 hours about game they want to play and have fun with it and you can't have fun from any without basic knowledge about rules of that game.

I am not saying they have to be aware about town claims, criminal acts, high purity stuff, politics etc etc,
but from first 2 hours of game they MUST know how to learn skills, how gluttony works, how to terraform and build basic structures
like fireplace and house, because it will be fun part for them in next few days, if they will stay and keep playing Salem.
If they decide to leave before 10 hours of game play then I dare to risk statement that crafting mmo is not for them.
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Re: Salem Community and You

Postby L33LEE » Fri Nov 02, 2012 5:28 pm

darnokpl wrote:I am not saying they have to be aware about town claims, criminal acts, high purity stuff, politics etc etc,
but from first 2 hours of game they MUST know how to learn skills, how gluttony works, how to terraform and build basic structures
like fireplace and house, because it will be fun part for them in next few days, if they will stay and keep playing Salem.
If they decide to leave before 10 hours of game play then I dare to risk statement that crafting mmo is not for them.


as you say here, this game is advertised as a "crafting / pvp" game.

With all due respect, pvp on a level of defence / attacking players is xxx's hours worth of gameplay before u can even do such things realistically, and your crafting is minimal for the first 5 hours of game play.

Yes this is a crafting / pvp game, from MID > Endgame, but @ the start were new players join and for the first 50~100 hours you are never going to touch such things as "PVP" or any real amount of "Crafting", no such thing exists in the respect of pvp, unless you count a newb getting slaughtered by a person who has played for month as "PVP".

Yes everyone says this game is "for hard core players" only ? but why does it have to stay in such a way ? You can easy open this game up for more casual game play, without ruining the basic functions of what makes salem unique. Firstly new content for defenses to compare to the current development of character humours, perma death is one thing, but 3 players being able to totally wipe a whole village off the map in a couple of hours is another, these things along with many others need / must be addressed, "IF (And i always say this) IF salem wants to become a game with the big boys, unless the devs / seatribe / paradox will be happy / settle for a 500-1000 playerbase. which kinda makes me sad if they do, because this game has so much more potential.
Retribution ~ Death comes to those who wait.

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Re: Salem Community and You

Postby Makestro » Fri Nov 02, 2012 5:48 pm

L33LEE wrote:because this game has so much more potential.


If Jorb and Loftar wanted to create the game you're taling about, they would of left all the **** that made people quit HnH out, but all of it came here so it shows you they wanted to make a successor to HnH not the next big thing. There are already plenty of games that fit into this game minus pvp anyways...
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Re: Salem Community and You

Postby colesie » Fri Nov 02, 2012 6:09 pm

darnokpl wrote:From my experiences guides and wiki sucks for newbies, they are good for medium and advanced players.
One of my friends translated Sevenless guide into Polish and it is free to read on our .pl forum,
but newbies still asking about basic stuff in FAQ or some of them even in shoutbox!!!

When I first played minecraft it had 0 instruction yet I leaned into the wiki the second I built my first shelter and Youtube was also a good way to learn. I may post some tutorials on there now that I think about it. I just started a new job so I'll invest in a better mic and all that. But as I said, if people want to learn they will so long as the link is provided to them. If they're too lazy to read (young kids usually) then they derp through the game and can still enjoy it they just never make it to the higher levels of the game.
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