
colesie wrote:Nodes caused alliances, politics, trade agreements and all kinds of awesome things. If you were so opposed to another group having the node then you could always build up an army to take it by force. I preferred the natural nodes to the current setup which is to make a lime alt > put your leanto at the biggest lime pit you can find > dig/chip the lime and port back to your base > repeat until node is dead or you die of boredom
Niding2 wrote:colesie wrote:Your ignorance hurts my brain and makes my stomach turn. A high quality sword was like 150 points (3 pearls or 8 floatsams) and any random noob can get both of those items if they actually played the game. It was easily attainable and I was selling that crap for dirt cheap since it was raid loots. It's called trading, and it worked. I'm sorry that you didn't play haven enough to grasp how the game actually is/was but you're just wrong on so many levels aside from maybe controlling a clay node. Even then, everything has a price and there are other nodes out there.
Thanks for the insults.
Yes, I haven't played H&H since spring 2011 or so. However, I was playing pretty much continually since the end of w3 untill then. Since the implementation of the new inspirational system, I found a total of two pearls across both w5 and w6, so I suppose my luck is just absolutely terrible when it comes to those.
That said, trading is an option, yes. It still doesn't do anything to alleviate the problem of monopolization of resource nodes and the impossibility/impracticality of attaining said resources, however. That said, it does encourage trading and social interaction, which by some could be counted as positives. I would prefer possiblities outside interacting with random people and contact outside the game for some basic progression.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Niding2 wrote:colesie wrote:Nodes caused alliances, politics, trade agreements and all kinds of awesome things. If you were so opposed to another group having the node then you could always build up an army to take it by force. I preferred the natural nodes to the current setup which is to make a lime alt > put your leanto at the biggest lime pit you can find > dig/chip the lime and port back to your base > repeat until node is dead or you die of boredom
I definately agree that the metal industry in this game is terrible compared to H&H. I also agree that the global politics caused by natural nodes were interesting to read about. Those are outside what I've been putting up as issues from my first post in this thread, however - the feeling of progression and relevance for the individual player.
In addition, there are players outside the factions. That the natural node system works for groups able to monitor and defend them around the clock, doesn't mean the system is beyond improvement. I suppose you could say that players without the resources of time and people to keep an eye on things shouldn't be able to reap the rewards from them either, but the problem comes when the control of these nodes is the only method of progression. With the node system as in H&H, I didn't really have much point playing once my group had gotten up to q30 or so of steel, since we didn't really have access to clay for better smelters, soil for better coal and water for better food. I was pretty much left alone grinding my combat alts of 200UA 80ME running around with their silly q30 steel. I still enjoyed the game, but it felt very purposeless as the quality cap was reached, and the only reason I kept grinding was the slight increases in crop quality, the addition of extra characters and the prettiness of new silk.
I well understand the importance of aligning the power to the large factions and decicated players above the hermits and the casuals. That doesn't mean the game needs to lose all purpose, however, not when the quality system could easilly be enabled to reach further without the need of faction control.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Niding2 wrote:colesie wrote:Your ignorance hurts my brain and makes my stomach turn. A high quality sword was like 150 points (3 pearls or 8 floatsams) and any random noob can get both of those items if they actually played the game. It was easily attainable and I was selling that crap for dirt cheap since it was raid loots. It's called trading, and it worked. I'm sorry that you didn't play haven enough to grasp how the game actually is/was but you're just wrong on so many levels aside from maybe controlling a clay node. Even then, everything has a price and there are other nodes out there.
Thanks for the insults.
Yes, I haven't played H&H since spring 2011 or so. However, I was playing pretty much continually since the end of w3 untill then. Since the implementation of the new inspirational system, I found a total of two pearls across both w5 and w6, so I suppose my luck is just absolutely terrible when it comes to those.
That said, trading is an option, yes. It still doesn't do anything to alleviate the problem of monopolization of resource nodes and the impossibility/impracticality of attaining said resources, however. That said, it does encourage trading and social interaction, which by some could be counted as positives. I would prefer possiblities outside interacting with random people and contact outside the game for some basic progression.
you obviously didn't forage enough if you found only 2 pearls. Thats the only way my noobie group was able to get high quality gear and a good econ going for us was from foraging pearls and edels. I still have around 20 pearls for dhelm and CC if/when hnh isn't lagging and has its pop back up around 1000+ while this game dies.
linustheman wrote:i also think farming WHEAT, COTTON, AND CABBAGE in a mine is stupid and unreal
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Even ainran/dis people would talk and hang out if you were not a **** head.
colesie wrote:Dallane wrote:Even ainran/dis people would talk and hang out if you were not a **** head.
I actually could not think of a single member from Ainran or from Dis (aside from some of the russian-speakers due to language barrier) who were not willing to trade/give advice or talk if messaged
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:colesie wrote:Dallane wrote:Even ainran/dis people would talk and hang out if you were not a **** head.
I actually could not think of a single member from Ainran or from Dis (aside from some of the russian-speakers due to language barrier) who were not willing to trade/give advice or talk if messaged
exactly. Noobs like me were also able to contact ainran/dis people if I had a nice little place that was lootable and pick up the **** that you guys didn't want. I learned alot from watching and talking to you guys during that stuff. Redell was usually always up for bashing a pally down.
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