Salem Population Tracker

Forum for off topic and general discussion.

Re: Salem Population Tracker

Postby Mereni » Tue May 14, 2013 5:10 pm

That's what's funny. Jamestown goes lower than Plymouth quite often. Either peace has nothing to do with server numbers, or there is a lot of independent raiding going on there and only Darwoth bothers to post about it. Probably the former else we would have seen more rage quits accusing people no one knows.

I just hope the next few patches improve the game and make it fun again. It's not looking good for Salem.
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Re: Salem Population Tracker

Postby colesie » Tue May 14, 2013 5:16 pm

Roll back to when gaem was fun pls
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Re: Salem Population Tracker

Postby Droj » Tue May 14, 2013 5:21 pm

update OP with link pl0x
***** the Treaty!
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Re: Salem Population Tracker

Postby Dallane » Tue May 14, 2013 11:18 pm

colesie wrote:Roll back to when gaem was fun pls


closed beta? lol
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem Population Tracker

Postby FutureForJames » Wed May 15, 2013 6:39 am

Dallane wrote:
colesie wrote:Roll back to when gaem was fun pls


closed beta? lol


Closed beta pre-purity nerf, you mean.
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Re: Salem Population Tracker

Postby ysbryd » Wed May 15, 2013 8:48 am

All this negativity isnt helping the figures either.
I know you put in a lot of work to get where you were on the old broken purity system, and I can understand why you are miffed by it, and dont particularly want to start the grind again, for results that are going to take years, if ever, to get where you were.
But I like the new system, there are so many more variables, and yeah the benefits might be in decimals, but that makes end game longer.
When everything is tied together, there will be lots of little victories that add up, rather than all based on one aspect, and I think long run that is going to lead to a better game
Yeah numbers have dropped. A lot of people who played closed beta have dropped out, and until the game is more 'finished' it wont attract a lot of noobs. But surely this is a long term process? To tie everything in to purity without having major problems is going to take time.
Yeah the last few weeks have been hard, and the 'grind' has increased, but once you have your initial set up its time to play with the alchemy stuff to try to push thingsand I am finding that fun.
You guys had your fun, and you won the purity battle, we are having a different battle, maybe a better battle in the long run, who knows.
This job isnt finished, (and with Jorbtar will it ever be lol) but when it is in a more stable, cohesive state, then it can be advertised and bring more people in.
Try looking at the positives, and maybe noobs reading this forum wont think sod this and leave?
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Re: Salem Population Tracker

Postby Potjeh » Wed May 15, 2013 9:04 am

Alchemy stuff isn't very useful, but it seems nobody is interested in discussing how to make it useful :(
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Re: Salem Population Tracker

Postby Lusewing » Wed May 15, 2013 9:56 am

Server Status

Plymouth
State Up
Users 40
Load 5%

Roanoke
State Up
Users 47
Load 5%

Jamestown
State Up
Users 34
Load 3%
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Salem Population Tracker

Postby JeffGV » Wed May 15, 2013 10:12 am

Potjeh wrote:Alchemy stuff isn't very useful, but it seems nobody is interested in discussing how to make it useful :(

Making them more cheap could be a start. I mean...glass panels everywhere.
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Re: Salem Population Tracker

Postby Potjeh » Wed May 15, 2013 10:19 am

I think the cost is fine, but the utility isn't. But we have a whole thread for this discussion ;)
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