Bad experience, pointless game

Forum for off topic and general discussion.

Re: Bad experience, pointless game

Postby petko » Thu Mar 07, 2013 5:30 pm

FearTheAmish wrote:ok kiddo look at my join date... i have been playing less then a month and guess what haven't been killed yet. Also married with kids so the RL comment doesn't count. So please move on from the ad hominem attacks and get a real response. Also in those other "games" you played did the state "Perma death" No? guessing not so you haven't played any games like this before. Also i would advise reading the bloody guides before you come here and fill my jug of moron tears to the brim. Also i don't want to get in an E-peen contest over who has played what but lets just say i started playing PC games with Castle Wolfenstien 3D and have played most MMO's since Ultima Online.


Well sorry If you took this as ad hominem, my mistake. Also your sentence before the last one is a good way of showing example how to debate nicley.:)
Hopefully DayZ is enough perma-death for you. But anyway I'm really sad about your opinion, and yes there are countless others who think the way you do and they are a vast part of gaming communities, but I think they (and you) are on a very wrong track with the approach and definition what gaming is and should be. You really don't think your approach to games is a bit faulty? You think games should be something you just "play through" and reach a point where you rule and can't be beaten? And although at first you don't have a bit of enjoyment just frustration when your pwned, but you play with the hope that when you reach that point you will be the one to pwn, and thats the reward of the game itself? And util that you just "work" and make a painful effort to reach that like in real life?
How can you call this gaming? In my definition gaming should consist of infinite number of complex choices where you can experiment and understand the way how you choices influence the output. And this experimenting and the heureka effect type understanding is the reward itself. It's an intellectual self-actualization and exploration. But if there are no choices just one way to do things, and you just need to "work through" a template, and while getting there you can't explore anything then why do it? I have the same opinion on the current console generation AAA games, which are nothing more than an interactive move where you press a button and the movie moves forward. And also the direction with all MMO games went with all the Everquest template games, including WoW and all crap. These are hard to be called real games, they are just like a hamster wheel where you can run infinitely without any real brain activity or thinking, and the reward is just what I told you about social esteem.
And I accepted perma-death, I didn't say I have a problem with it. I think you are the ones that are more afraid from perma-death, because if there is even a slight risk that the game is not predetermined, and every choice and result is not known and you need to explore those, that you might loose all you control and dominance in the game. What you call gaming here is nothing but following the risk free path of "working through" timegrinding, clicking for hours to get as far from boston as you can to level up, or doing the template within a village community. But the thing is you don't need to have to do risky choices, everything is layed down for you, you just need to spend time, and get your "reward" whatever it is.
petko
 
Posts: 15
Joined: Thu Aug 02, 2012 10:41 pm

Re: Bad experience, pointless game

Postby FearTheAmish » Thu Mar 07, 2013 5:44 pm

petko wrote:
FearTheAmish wrote:ok kiddo look at my join date... i have been playing less then a month and guess what haven't been killed yet. Also married with kids so the RL comment doesn't count. So please move on from the ad hominem attacks and get a real response. Also in those other "games" you played did the state "Perma death" No? guessing not so you haven't played any games like this before. Also i would advise reading the bloody guides before you come here and fill my jug of moron tears to the brim. Also i don't want to get in an E-peen contest over who has played what but lets just say i started playing PC games with Castle Wolfenstien 3D and have played most MMO's since Ultima Online.


Well sorry If you took this as hominem, my mistake. Also your sentence before the last one is a good way of showing example how to debate nicley.:)
Hopefully DayZ is enough perma-death for you. But anyway I'm really sad about your opinion, and yes there are countless others who think the way you do and they are a vast part of gaming communities, but I think they (and you) are on a very wrong track with the approach and definition what gaming is and should be. You really don't think your approach to games is a bit faulty? You think games should be something you just "play through" and reach a point where you rule and can't be beaten? And although at first you don't have a bit of enjoyment just frustration when your pwned, but you play with the hope that when you reach that point you will be the one to pwn, and thats the reward of the game itself? And util that you just "work" and make a painful effort to reach that like in real life?
How can you call this gaming? In my definition gaming should consist of infinite number of complex choices where you can experiment and understand the way how you choices influence the output. And this experimenting and the heureka effect type understanding is the reward itself. It's an intellectual self-actualization and exploration. But if there are no choices just one way to do things, and you just need to "work through" a template, and while getting there you can't explore anything then why do it? I have the same opinion on the current console generation AAA games, which are nothing more than an interactive move where you press a button and the movie moves forward. And also all the direction MMO games went with all the Everquest template games, including WoW and all crap. These are hard to be called real games, they are just like a hamster wheel where you can run infinitely without any real brain activity or thinking, and the reward is just what I told you about social esteem.
And I accepted perma-death, I didn't say I have a problem with it. I think you are the ones that are more afraid from perma-death, because if there is even a slight risk that the game is not predetermined, and every choice and result is not known and you need to explore those, that you might loose all you control and dominance in the game. What you call gaming here is nothing but following the risk free path of "working through" timegrinding, clicking for hours to get as far from boston as you can to level up, or doing the template within a village community. But the thing is you don't need to have to do risky choices, everything is layed down for you, you just need to spend time, and get your "reward" whatever it is.


see you still stick to your guns that the older players cant be killed. These guys had from December on my server so 3 months and some change... i have a 2 week old char that is at 60 humours across the board and except for the designated big time raider alts i can at least defend myself. Also i joined a town so that i don't need to design and build everything myself. these are a few things you don't seem to realize, and why most people here wave away your suggestions. You have played for a few days and decide to suggest radical changes to the systems in the game. First off in the wrong forum and secondly without any real experience in the game. You are the equivalent of a 16 year old at his first job telling the tenured staff how it can run better.
FearTheAmish
 
Posts: 109
Joined: Mon Feb 18, 2013 3:25 am

Re: Bad experience, pointless game

Postby Eegore » Thu Mar 07, 2013 5:46 pm

I think the real issue at hand is that Salem is an "open world pvp, free loot, perma-death" game. Whereby players create their own experience in-game. Therefore players create their own thoughts of what the game should be. Some people want it harder, some want it easier. It's hard to please everyone in a game like this, So where exactly is the middle ground? Make it easier for the new players to get stronger? Which means people that already have a handle on the game can re-create characters that much faster. This game is on the same level as games like MOBA games(League of Legends, Dota, Heroes of Newerth etc.) In terms of the learning curve. Make it too easy, and it makes it easier for hardcore players to get stronger, faster. Make it too hard, and no one wants to play. There should be a warning in the description of this game: "Warning: Salem comes with homework!"
User avatar
Eegore
 
Posts: 113
Joined: Wed Aug 01, 2012 1:25 am

Re: Bad experience, pointless game

Postby petko » Thu Mar 07, 2013 5:56 pm

FearTheAmish wrote:see you still stick to your guns that the older players cant be killed. These guys had from December on my server so 3 months and some change... i have a 2 week old char that is at 60 humours across the board and except for the designated big time raider alts i can at least defend myself. Also i joined a town so that i don't need to design and build everything myself. these are a few things you don't seem to realize, and why most people here wave away your suggestions. You have played for a few days and decide to suggest radical changes to the systems in the game. First off in the wrong forum and secondly without any real experience in the game. You are the equivalent of a 16 year old at his first job telling the tenured staff how it can run better.


Pff... this starts to get really boring. No, the point is not about older players who cant be killed. No, you are just the 2nd one who is waving away my suggestions. No, I know there is a suggestion forum, but as I started this thread I thought it fits here to see the context of my suggetions. (well sure, now its spammed away, nobody will check it out.) No, please read the first posts... no I've played for more than a month before this... no, I've not been killed back then. No, I have even looked at the forum since that constantly for updates (2012 june). Ok I need some rest now, this was enough.
petko
 
Posts: 15
Joined: Thu Aug 02, 2012 10:41 pm

Re: Bad experience, pointless game

Postby sabinati » Thu Mar 07, 2013 6:35 pm

petko wrote:You dont get it lol. I played with almost every game you could imagine, and much more that you even havent heard about. EVE online is just a game I cant play with because its as fun as watching two flies *****. Sorry, but when I sit to the PC to play I want to have fun, and not to statisfy some kind of requirement of dominance and acceptance. And gameing should not be not some kind of place for mentally injured persons who try to substitute acceptance, because in RL they don't esteem themself. I'm a PC gamer and like playing. What you need is no a game, but just some kind of place to feel to be the king and rule etc.
You are the one dumbing down the game to a grindfest where you can achive your little domninace without even need to think or be smart, just follow some prewritten template and spend on it as much time as you can. This at least works for you because its much easier than in RL.
There are lots of people who are willing to pay for this kind of mental treatment, but not as many as who are willing to pay just to get some complex entertainment. The market decides. (And the developers which way to choose)


Image
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
sabinati
 
Posts: 1135
Joined: Wed Aug 01, 2012 1:48 am

Re: Bad experience, pointless game

Postby welkyr » Thu Mar 07, 2013 7:14 pm

EVERYONE IS WRONG, I'M RIGHT, ***** YOU ALL BUT I'M STILL HERE TELLING YOU YOU'RE WRONG.

Image

Seriously I don't even know what your problem is anymore, you say you don't care about new player vs old player power level, and you don't care about permadeath. Then what has this thread been about? Tracking and Crime? let me tell you, the system you propose not only wouldn't help you with your problems with with the game, it would be worse than the current system. The world is huge, and raiders often wander massive distances, as it's not terribly kind to raid your neighbors. your system would actually probably make it more impossible to track down criminals. Besides, you're not going to break into their base are you? you seriously think someone who is raiding isn't well defended?

from your last few posts the only other thing I can discern as your problem is that you believe you should be able to do whatever the ***** you want and advance in the game. This IS the case, when I am playing I am CONSTANTLY busy doing things like baking, crafting, gathering and hunting. THAT **** IS FUN! If you don't find that fun obviously this isn't the game for you. You have to spend some time growing though. it doesn't even have to be a grind! but like you said you dont have a large claim, so you cant collect crime charges. Therefore you aren't entitled to stop theives! I set up a small claim just to teleport my friends, but you just need to accept that you might lose that stuff since you dont have walls and such.

Your other issue is logging out to avoid combat? as a noob you should be praising this feature! And you may or may not know that a player locked in combat cannot log out, so if I snipe you with my rifle you're *****! Although I think this is the one suggestion you make that is fairly reasonable, as a 10 second logout timer would be easy to implement and be a decent change.
Image
welkyr
 
Posts: 33
Joined: Fri Nov 09, 2012 3:03 am

Re: Bad experience, pointless game

Postby Mereni » Fri Mar 08, 2013 12:41 am

The image in the post above should be attributed to Randall Munroe of http://www.xkcd.com. Why do people have such a hard time with that? :(
Last edited by Mereni on Fri Mar 08, 2013 8:31 am, edited 1 time in total.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Bad experience, pointless game

Postby welkyr » Fri Mar 08, 2013 1:43 am

Mereni wrote:The image in the post above should be attributed to Randall Monroe of http://www.xkcd.com. Why do people have such a hard time with that? :(

I guess I sort of just assumed people would know where that image is from... my bad! I love xkcd and meant no disrespect
Image
welkyr
 
Posts: 33
Joined: Fri Nov 09, 2012 3:03 am

Re: Bad experience, pointless game

Postby sabinati » Fri Mar 08, 2013 4:33 am

Mereni wrote:The image in the post above should be attributed to Randall Monroe of http://www.xkcd.com. Why do people have such a hard time with that? :(


it's Munroe you ***** idiot
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
sabinati
 
Posts: 1135
Joined: Wed Aug 01, 2012 1:48 am

Re: Bad experience, pointless game

Postby Mereni » Fri Mar 08, 2013 8:32 am

sabinati wrote:
Mereni wrote:The image in the post above should be attributed to Randall Monroe of http://www.xkcd.com. Why do people have such a hard time with that? :(


it's Munroe you ***** idiot


Fixed it, thanks. That's a bit harsh, though, for an accidental misspelling. :roll:
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 4 guests