Brazier mechanics

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Re: Brazier mechanics

Postby Procne » Sat Mar 08, 2014 3:10 pm

Claeyt wrote:
Procne wrote:37.5 was the cap back when we had legacy stuff and characters with hundreds of biles.
And to achieve this kind of damage you needed dozens of braziers.

And here, in the world of 70 biles even 1 brazier can do this kind of damage. And if you properly space them out then you might even get 200 (probably)?

I am aware that hundreds biles chars will be available, just much later.

I would really love jorb to come here and properly explain the mechanic, instead of having to rely on some IRC logs.
Especially that it's so hard to test it yourself - with limited inspiration it's hard for me to get waste

Champie just posted that 15 braziers did 60 damage if all in range in the old world right above. Technically if you had a full map full of braziers all in range, you could have gotten pretty high last world.

No, the quote meant that you needed 60 braziers to achieve 30 damage per shot.
They can always just tweak the base damage up or down if they wanted to fix the amount at a later date. Remember the MAX damage is 40 unless the attacker hits a spot with more than one brazier group hitting her. That's actually much less than last world in most cases.

40 is max damage per brazier if what you said in this thread was true. If player was attacked by 5 separate groups of braziers, which have the player in range but not other groups then each group would be pulling 40 damage, 200 together.
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Re: Brazier mechanics

Postby Claeyt » Sat Mar 08, 2014 3:10 pm

I put this post in the Help section as a new thread. Do you guys see any problems with it? I put a little extra in it so it's not spam.

http://forum.salemthegame.com/viewtopic.php?f=5&t=9033
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Re: Brazier mechanics

Postby TheBatman » Sat Mar 08, 2014 3:12 pm

Claeyt wrote:I put this post in the Help section as a new thread. Do you guys see any problems with it? I put a little extra in it so it's not spam.

http://forum.salemthegame.com/viewtopic.php?f=5&t=9033

only problem i see is your completely unsourced information
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Re: Brazier mechanics

Postby Champie » Sat Mar 08, 2014 3:13 pm

Claeyt wrote:Champie just posted that 15 braziers did 60 damage if all in range in the old world right above. Technically if you had a full map full of braziers all in range, you could have gotten pretty high last world.

They can always just tweak the base damage up or down if they wanted to fix the amount at a later date. Remember the MAX damage is 40 unless the attacker hits a spot with more than one brazier group hitting her. That's actually much less than last world in most cases.


You mixed up the numbers a bit.

60 Braziers did max damage of 37.5.

The 15 was a reference to the hard cap on brazier damage. Hard cap = 37.5, which is equal to the combined damage of 15 individual braziers @ 2.5 each.
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Re: Brazier mechanics

Postby Claeyt » Sat Mar 08, 2014 3:14 pm

Procne wrote:40 is max damage per brazier if what you said in this thread was true. If player was attacked by 5 separate groups of braziers, which have the player in range but not other groups then each group would be pulling 40 damage, 200 together.

I think it would be almost impossible to be fired on by 4 different groups. There are situations where I can imagine 2 groups but remember that the attacker gets to pick the spot where they first start getting hit just like last world. They have to pick a little better but I can see most case of 2 group base damage attacks being avoided.
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Re: Brazier mechanics

Postby Claeyt » Sat Mar 08, 2014 3:16 pm

Champie wrote:You mixed up the numbers a bit.


My bad, but the max numbers in the two worlds are still similar overall imo.

Champie wrote:The 15 was a reference to the hard cap on brazier damage. Hard cap = 37.5, which is equal to the combined damage of 15 individual braziers @ 2.5 each.


That didn't include crits did it? Does anyone know if they kept crits?
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Re: Brazier mechanics

Postby Champie » Sat Mar 08, 2014 3:20 pm

Claeyt wrote:
Procne wrote:40 is max damage per brazier if what you said in this thread was true. If player was attacked by 5 separate groups of braziers, which have the player in range but not other groups then each group would be pulling 40 damage, 200 together.

I think it would be almost impossible to be fired on by 4 different groups. There are situations where I can imagine 2 groups but remember that the attacker gets to pick the spot where they first start getting hit just like last world. They have to pick a little better but I can see most case of 2 group base damage attacks being avoided.


While sitting here shuffling round tupperware lids, it seems possible to layout walls, structures and braziers in such a way that you can make a raider choose to engage fewer brazier groups but destroy more walls, etc in order to avoid your awesome 4 brazier group zones of death.
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Re: Brazier mechanics

Postby Procne » Sat Mar 08, 2014 3:23 pm

Champie wrote:
Claeyt wrote:Champie just posted that 15 braziers did 60 damage if all in range in the old world right above. Technically if you had a full map full of braziers all in range, you could have gotten pretty high last world.

They can always just tweak the base damage up or down if they wanted to fix the amount at a later date. Remember the MAX damage is 40 unless the attacker hits a spot with more than one brazier group hitting her. That's actually much less than last world in most cases.


You mixed up the numbers a bit.

60 Braziers did max damage of 37.5.


This is also wrong. 60 braziers were needed to do 30 damage.
In the thread you linked formula for single brazier damage was (baseDmg) / (1 + N*0,066666) where N was number of braziers shooting.
So with 60 braziers you would do 60 * baseDmg / (1+60*0,066666) = 60*2.5/5 = 30.
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Re: Brazier mechanics

Postby Claeyt » Sat Mar 08, 2014 3:26 pm

Champie wrote:While sitting here shuffling round tupperware lids, it seems possible to layout walls, structures and braziers in such a way that you can make a raider choose to engage fewer brazier groups but destroy more walls, etc in order to avoid your awesome 4 brazier group zones of death.


I still think old base designs are still valid. It comes down to coverage versus death zones like you were designing. Sure 4 braziers properly placed will attack at 160 in the center of them but a full pocketed line of braziers will still take forever to destroy while under a constant 25-40 damage. I still think the bigger defense nerf is the change to tree walls, although I haven't confirmed this yet.
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Re: Brazier mechanics

Postby TheBatman » Sat Mar 08, 2014 3:27 pm

claeyt would give mario mendoza a run for his money
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