Immersion

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Re: Immersion

Postby Dallane » Thu Jul 18, 2013 4:33 am

Gorvarchovic wrote:
jwhitehorn wrote:
I agree that with ****** advice from people who fail as hard at the game as yourself it will be difficult for them to get accurate feedback. Luckily we remain confident in the developers abilities to recognize you as horrible inept and, therefore, not their target market. Have fun playing "WoW" that "perfected" upon UO and EQ... LOLOL

Chief PeePooKaKa
MM Tribe


I cannot tell how prominent the slope on your forehead is or if you are doing it on purpose, but you have a miraculous ability to straw man; I might as well give it a shot.

Dallane's nose is so far up your ass, the only thing it can see is the beginning of your sigmoid colon. I am not sure it is a real person, an alternate account, or some parrot you trained to work a mouse and peck out smiles on a keyboard; parrots can do some really interesting things when you train them, but I doubt you have the attention span or capacity for that. You two should meet in real life: rear some mediocre kids, set some mediocre goals, berate intelligence and monetary concerns while at the same time secretly coveting them: the general plight of the run of the mill idiot.

Now that that is done, time for some comparative history. The Spaniards came to the new world and were able to acquire quite a bit of gold from the indigenous people with little to no hassle, largely because the indigenous people did not place the same value on gold that the Spaniards, and subsequently the rest of the world, placed on it. Two different world views, unfortunately, only one of them can ultimately exist. Unfortunately for the indigenous people of the new world, might makes right and that gold got the Spaniards a lot of right. If the monetary and player base size achievements of World of Warcraft are laughable from your perspective, then there is nothing else left to say on the topic. Enjoy your time Tonto, enjoy your time.

I am going to remove this tab from my browser, won't be back, that way you can get the last word in. You seem like someone who needs the last word in anything, and with the amount of copious feces that seem to be pouring out of you in the form of dubious yes men on this thread, I am sure you'll make good use of it , in fact, I am going to go out on a limb and say you need it. That way you can all fart and sit around telling each other how much like roses it smells, and berate anyone who tells you that you are standing in ****... when you are actually standing in ****: mob intelligence is the best kind of intelligence. Of course I won't see it, so it will almost be, from my side of the commonality, like I got the last word in... perspective, perspective.

The video game market and the world view at large do not seem to be on the same vector as your's, and supposedly, the dev's. Could this game somehow workout and survive? Perhaps, but as it stands, with you heralding this community and the game's current implementation, not likely.

Deuces: a finger for each hand.

P.S. I never read your Treaty!


TLDR i'm actually the chief and the mods don't care that i sock puppet.

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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Immersion

Postby Dynob4 » Thu Jul 18, 2013 4:45 am

Dallane wrote:
Dynob4 wrote:I know they don't read. I don't even know how to do that fancy quote thingy either. I probably won't read how to do it for a while since I joined about 1 and a half months ago and am reading the forums for the first time ever today.


You have got to be the biggest ***** retard ever.

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Re: Immersion

Postby Dallane » Thu Jul 18, 2013 4:51 am

Dynob4 wrote:
Dallane wrote:
Dynob4 wrote:I know they don't read. I don't even know how to do that fancy quote thingy either. I probably won't read how to do it for a while since I joined about 1 and a half months ago and am reading the forums for the first time ever today.


You have got to be the biggest ***** retard ever.

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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Immersion

Postby Rydersowl » Thu Jul 18, 2013 5:41 am

Gorvarchovic wrote:parrots can do some really interesting things when you train them


Gorvarchivic confirmed to get handjobs from parrots.
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Re: Immersion

Postby Inotdead » Thu Jul 18, 2013 9:06 am

And I thought one couldn't be more retarded, than whitepoint & pirates of jamestown.
Not gathering any info about the game, not reading forums, not negotiating with the chief. Seriously. This is not your ***** farmville, get over it.
The worst yet, you try to project your own retardness in form of opinion as some kind of omniscient insight, whereas, again, you have zero idea about this game's intentions.
At least go look at Haven&Hearth to get familiar with what kind of game Salem is going to be. Oh and being active for years now it is as alive as it could be.
Also if you don't want to sound like a complete retard in the future, try gathering some info beforehand.
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Re: Immersion

Postby ZtyX » Tue Jul 30, 2013 4:11 pm

Gorvarchovic wrote:
jwhitehorn wrote:I told you about the Treaty. Gave you a link to it. And then ended your life. It brought you to these forums where you should have been weeks earlier to acquaint yourself with the politics of everything. Your welcome.

Chief PeePooKaKa
MM Tribe

Treaty? Politics? I haven't the foggiest. If you are that awkward murderous despot, then I must tell you I didn't read anything you wrote. That would convey some level of recognition to your supposed fictitious power, in other words, I purposely paid you no heed by not reading what you typed. Much in the same way that an adult might not pay attention to a child having a temper tantrum on the floor, if no one reacts to what you are doing, it is almost as if you didn't do anything. You put so much effort into your actions that day, following me all the way from Boston, your statements that were read by no one but yourself [you could have written all of that stuff in a notepad txt for all of its impact], creating your thread with the politics [again not read by me], as you see it, your tariffs and whatever else you think is important. The highest compliment I can pay someone like that is what I have done: to ignore all of it.

The only thing you did was alert me to the game's poor implementation schema. I like crafting in my MMOs and it would be interesting to see this, whatever it is, fall into the market successfully. So my message is more to the developers and less to you, but since you're here do yourself a favor and acquaint yourself with some history. Look up the games Shadowbane and Charr [good luck with the latter, it is completely gone]. I gave similar warning about the glaring flaws in their implementation on both during beta and early development. Shadowbane remained profitable for about a year or so and then not at all, declining to the state that it is now and that was during a time when the world was big, few MMO titles in great spans of time. The world is small now, very small, large number of MMO titles in a very short span of time, a now finite audience and not enough hours in the day.

Furthermore, where to you get off trying to "acquaint yourself with the politics of everything"? The metaphysical gonads on you must be as bulbous as the faces of mount Rushmore, a direct inverse to reality I am sure; otherwise there would be no need for this 'Chief PeePooKaka of the MM Tribe' lol. This is about control, and the methodology that you go about it in this venue leads me to believe that, again, there is a direct inverse in your personal reality. Since that is the case, I hope things get better for you, then so much of what counts as a 'good time,' for you, won't hing on making a bad time for others.

Here is what ultimately is going to happen if this game plays out in production the way it is in development. At some point whoever is running this thing, is going to look around and say, "I cannot keep running this thing at a loss." Then, some entity known for picking up poorly implemented titles, like SOE, will step in with an offer to buy the IP, low balled, but it is better than being the conductor on the train when we pull into the last stop, so they will accept. SOE, or the SOE-like entity, is going to bundle this with its Station Pass, or SOE-like equivalent. You're going to get new blood in the game, brand new blood... too much blood, and in an effort to maintain your 'Treaty' and 'politics' [btw, none of those guys are going to read that either] you're going to lash out, much like a petulant persona is prone to do.

Then one day you'll see a statement in the patch notes issued, from a SOE, or SOE-like, representative. It will be generalized, as they are prone; but you'll know it is addressing you and yours specifically. It will basically be telling you that your behavior is unacceptable and the game will be taking on structural changes that will not just prevent, but make such behavior virtually impossible, in an effort to appeal to a broader base of players. And for the first time in a long time you'll realize that the power you thought you had was only borrowed, usurped really. Your Treaty will be erased, your politics will be erase; it will be as if they, and subsequently you, never, ever, really existed. You're Welcome.



Look, man. Why don't you go and play a carebear game to satisfy your lust for immersion and crafting? I know this game is not perfect, but no game is. It's either boring or too hard. Look in the mmo industry. Nobody has it done right. It all comes down to preference and level of polish. This game is great not only for it's crafting and level of freedom. It has an element of insane danger that the majority will never be able to deal with. The question is where do you go from there and not how do you change that to earn more money. This game is not perfect and player retention is bad, but it does cater to a hardcore audience and you have to remember that unless you want to flush out the current playerbase and replace it with a new one. You saw how well SOE did with the NGE.

The developers try to improve things all the time, but there's only two of them and the balance between saving noobs and making a game with freedom and consequence is difficult and comes at cost. They are juggling a lot of balls and I wouldn't hold your breath for major changes if you're not satisfied with what's here. For sure it would take you less time to break through your mental barriers of being a carebear and weakling than it would take the developers to perform structural changes to the game and build it around protecting people like you.

Killing the newbies might be a bad thing for the game, but killing THE GAME for newbies is DEFINITELY a bad thing. So be gone, hostile stranger. Shoo shoo. We like our game just the way it is and we don't need you trying to convince our developers to stray from our side.

Ultimately, more CAN be done to complete this game. It's a work in progress and the devs are doing that. We're helping by suggesting ideas and playing the current game. The game can do more to retain its' players, but that will have to be done by making those players more interested in playing the actual game and not by making the game boring for our raiders. This path of development is dangerous and more difficult, but this is the path our devs took a long time ago and I am sure they have given this a lot of thought. There's no way back now and your post or a hundred more posts like yours - cleverly masked as being 'reasonable' and 'common sense' will not change that because they are simply whining posts of someone who died. Bottom line. You either didn't like the game enough to persevere through that hard time or you need a break from it. Most people need a break and most people whine and rage after dying. That's the great part about killing them. They are weak and they are at the bottom of the food chain. New players in Salem have to deal with it. They have to deal with the Tribe and Darwoth and everyone else stronger than them. Those people VERY MUCH SO have the power and you might have saved yourself some aggravation by not reading what Chief PeePooKaka wrote, but you didn't do yourself any favours. He taught you the hard way. Your problem is that you think you know more than everyone else and that maybe you are better because of that. Why don't you try to adapt to the reality if you're so great? That takes real guts and determination. It also takes time. Maybe you don't have the time. Well, there are ways to play Salem even if u don't have a lot of time. It all comes at a cost. Are you willing to give up your own hermit independence and live in a place protected and governed by someone else? Maybe not. Well, the choice is yours, but everything comes at a cost. It's a tradeoff and that's another fun part of the game. You choose your own destination. That's +1 for immersion for you.

Thanks for understanding,

ZtyX
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Re: Immersion

Postby MagicManICT » Tue Jul 30, 2013 5:49 pm

I hate doing these, but damn...

+1 ZtyX

You and Tylan seem to have some strange ability to fluidly write that I'll never comprehend.
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Re: Immersion

Postby Claeyt » Tue Jul 30, 2013 6:30 pm

Ztyx is right. There's a balance. Unfortunately there's a big finger on that scale right now and there's really no consequence to killing people in a Perma-Death game.

The dev's have gotten the game so that it's Perma-death but really only for those that are just getting started and that hurts the population The higher end game consequence of killing and raiding is gone when a single faction control's the server. All anybody can do is hide and hope they get bored or that they make a massive mistake somehow. The new people can't ever really catch them unless they form some huge group and even then they can't catch them because they don't have any legacy hummus or worms to make Titans. They really only have the overpowered defense game mechanics to fall back on.

If there was any competition on any of the servers then we would see people being more careful with their Titans. We'd see perma-death but also people trying to play it safe. If we had 1000 people instead of 100 and there was no pre-nerf hummus, then fine, kill away. People would understand and the servers would live. As it is it's just not balanced at all and the new people find this out and quit because they know they'll never have a 500+ guy to match the guy who killed them.

The population problem is then made worse because all the pre-hummus nerf titans keep killing all the new people because of boredom and just wanting to keep anybody new from rising up at all. This leads to no real competition for them and makes it so they can basically do whatever they want to anyone without consequence, and that eliminates the whole point of a Perma-death game.

If the Titans can't die, or it's nearly impossible for them to die, how is this game really Perma-death?
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Re: Immersion

Postby jwhitehorn » Tue Jul 30, 2013 6:58 pm

Claeyt wrote:Ztyx is right. There's a balance. Unfortunately there's a big finger on that scale right now and there's really no consequence to killing people in a Perma-Death game.

The dev's have gotten the game so that it's Perma-death but really only for those that are just getting started and that hurts the population The higher end game consequence of killing and raiding is gone when a single faction control's the server. All anybody can do is hide and hope they get bored or that they make a massive mistake somehow. The new people can't ever really catch them unless they form some huge group and even then they can't catch them because they don't have any legacy hummus or worms to make Titans. They really only have the overpowered defense game mechanics to fall back on.

If there was any competition on any of the servers then we would see people being more careful with their Titans. We'd see perma-death but also people trying to play it safe. If we had 1000 people instead of 100 and there was no pre-nerf hummus, then fine, kill away. People would understand and the servers would live. As it is it's just not balanced at all and the new people find this out and quit because they know they'll never have a 500+ guy to match the guy who killed them.

The population problem is then made worse because all the pre-hummus nerf titans keep killing all the new people because of boredom and just wanting to keep anybody new from rising up at all. This leads to no real competition for them and makes it so they can basically do whatever they want to anyone without consequence, and that eliminates the whole point of a Perma-death game.

If the Titans can't die, or it's nearly impossible for them to die, how is this game really Perma-death?


Titans can die. The Tribe has killed numerous 200-500+ Titans on Plymouth.

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Re: Immersion

Postby Claeyt » Tue Jul 30, 2013 7:20 pm

jwhitehorn wrote:Titans can die. The Tribe has killed numerous 200-500+ Titans on Plymouth.

True but almost all of them have been killed by hunting down one of them with several tribe Titans. There's been some exciting kills where a lower guy took out a higher guy like you did with Judaism, but they're getting fewer.

These days you don't have any competition and because of that you don't have any fear of leaving scents by killing noobs or anybody. You're safe behind your walls and know that you can defend against anybody trying to attack and summon you. There's no more competition and because of that the games not really perma-death anymore for you unless you make a massive mistake or fall into a trap like Darwoth set for the Queen. With no population and legacy hummus and worms in all the top players hands, there's very little competitive balance to the game anymore between players.
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