jwhitehorn wrote:Welcome to Salem. You chose the right server. And you have the right attitude. I look forward to hearing of your adventures in these lands.
Chief PeePooKaKa
MM Tribe
Tribe will give you two weeks to make something... and then it will come time to pay tribute... pay up or we'll destroy what you've built and/or kill you.
That's why Plymouth has the fewest number of active players- Tribe controls it via
3285 alts they have covering the map...feeding them data on where folks have dug. IF/when you level out a space... you will turn up the dirt and discolor a section of the map... which can then be seen on the mini-map (and by Tribe's ~3300 alts).
If you have deep pockets (can buy silver), play 30-40 hours a week (to earn tribute money), and don't mind living on the tolerance of others (no matter how hard you work you will NEVER catch up to 'Legacy' folks)... then stay on Plymouth otherwise you'd do better to restart elsewhere now.
At the very least... play on another server until you learn game mechanics, etc... and then return to Plymouth where you might stand a chance.
No matter were you settle
1. Wherever you build- it's not forver... not the first or 2nd time... expect to move on eventually.
2. Don't develop a single character. Everyone lose's a main eventually... even the Might Chief has lost a toon. It won't hurt as much if you already have an well developed alt
3. If you do build- make sure you have more than one toon attuned with a Master key. (It will really suck when your alt can't open the doors...or lock them because you only had one character with key attunement.)
Note: if you might be able to technically build a Plank fence with 20 humors... but you can't destroy one without 100 humors or more. So it's not a simple matter of destroying/replacing all the gates..
4. Never pay upkeep on a bell or claim you don't have permissions for. If you can't access the interface- destroy it and build your own. (Bug I suspect, but you can pay someone else's bill, and then be criminalized for it after if you don't have rights to trespass. sucks majorly!)
5.
If you do put up a town bell; make sure your pclaim covers the bell (inside the town) otherwise someone else will do it and take over your town (and kick you out). 6. check out
http://code.google.com/p/salem-map-tool/wiki/Howto and start your own map and/or be familiar with it. If/when you start exploring; it can be easy to get lost if you wander far from your claim. Especially if you put a temp lean-too to port back to boston to sell snake skins, charms, etc. Being able to reference a map of your travels is invaluable. Period.
7. Use Latikai's client (might be mispelled)... He is an actual player on Roanoke and it continual updating his version. Latest perks include reverse lighting inside Mine's and such. For me- going into a mine is like daylight. I no longer need a torch or to set a few fires to see what I'm doing. Generally, he's done more to improve my game performance than Jorb has... by a long shot!
8. Darkness- plenty on how this works; but what isn't mentioned is that darkness is also influenced by where you are situationally. The SE corner is 0-5 Darkness, while the SW corner (or as close as you can get without a boat or canoe) is 30? Just because you made it to a border and survived... doesn't mean it won't be worse elsewhere. The equations that determine darkness depend on where you are on the map...
If/when you wander in darkness- always keep a lit torch in your hand. It will help alleviate some of the darkness drain on your humors. It's tiny, but over time it adds up; and you'll always have a ready fire source to light campfires to roast chestnuts, etc. (No doubt my now you now what a pain in the ass it is to use tinder drills...and how unreliable. Lit Torch is 100% every time and the humor cost is negligible.
9. Purity... this is the biggest pain in the ass in the game and where most the 'legacy' angst comes from. Essentially as a new player... you are screwed. Period. Unless someone who has well equiped prior to the 'fix' (it was before my time as well) gives you legacy stuff no matter how many hours, days, months, even years. I wager you could spend a decade grinding your toon... and you will never approach what legacy folks can in a month.
But- hey- Legacy folks will say this is still a Beta and you should just accept and love it. (While they Lord it over you through no fault of your own.)
[Latikai's client also offers an option to always who purity % of every item picked up save fired pots]
Most folks quit when they realize this. Hell, I'm always tempted. If I considered the only worthwhile goal defeating the legacy folks straight on... I would leave. It's a mathematically impossible.
Suffice it to say that purity/alchemy can be profitable if you live long enough... but again- no matter how long or how diligent you, as a new player, can NEVER measure up. Never w/o someone who is Legacy feeding you everything.