thl111 wrote:Sheep so I can have wool to spin me some gold and mutton for my family, poultry such as chickens and ducks for eggs, fried chicken as well. I think animal husbandry should be split into branches which whenever player choose one as his profession, the others disappear. And bring sausage making to Salem please.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
thl111 wrote:I think animal husbandry should be split into branches which whenever player choose one as his profession, the others disappear.
Mereni wrote:thl111 wrote:I think animal husbandry should be split into branches which whenever player choose one as his profession, the others disappear.
Why this? It's not hard to learn how to take care of more than one kind of animal. The only two I can see being mutually exclusive would be sheep and cows, because of the historical aspect.
colesie wrote:Mereni wrote:thl111 wrote:I think animal husbandry should be split into branches which whenever player choose one as his profession, the others disappear.
Why this? It's not hard to learn how to take care of more than one kind of animal. The only two I can see being mutually exclusive would be sheep and cows, because of the historical aspect.
That just encourages multiple farming alts also
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Potjeh wrote:As far as mobs are concerned, I'd like to see all the iconic North American animals, regardless of geographic accuracy of having them in New England. Opossums, skunks, armadillos, buffalo, cougars, coyotes, snapping turtles, alligators etc.
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