Bad experience, pointless game

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Re: Bad experience, pointless game

Postby petko » Wed Mar 06, 2013 9:52 am

Dallane wrote:
petko wrote:
sabinati wrote:you only tracked for 20 minutes?


Yes, because thats the maximum it allowed me. I had two scents which gave me 20 charge. Thats 20 min tracking, isn't it?
Anyway I hope people here are not just cicking and clicking constantly for hours to walk away, because if they can do that, I'm really in the wrong place.


So you are mad that the person who KO you lived far away, didn't commit enough crimes to leave scents and people should be able to fly across the map while tracking? Cool.


You don't get it don't you. Lived far away? You want to convince me that all the people who play this game everyday like play for 4 hours, in which for 3 hours they don't actually play just look at the screen and constantly click to avoid obsticles and just walk in one direction? Can people be as dumb to do that in a game?

Then I have a great f2p game for you, and it is included in all versions of Microsoft Windows. You left click on the systray on the speaker icon open up the mixer and you pull down the volume, and then pull up, and then pull down, and then pull up, pull down, pull up, pull down, pull up.... and practice this everyday for 3 hours. It will be even more fun than Salem, because as a reward you will here a chime sound everytime you put the volume up.

MrGemini wrote:nevrforgetcryeverytiem QQ


You will be the one crying, after the game and forum shuts down after a few month because it won't produce a cent for paradox, and you will be left alone, noone to troll with :~(
Anyway my post was much more intended for the devs, not you. I wrote down what happened, and some suggestions how to fix it. You wan't to help on the general gamer noob - who may finance your game to stay alive - checking out the game, lecturing him that the game works like this, and play the way we do or gtfo? Ultimately you are the ones that will kill the game you like that much. Fail.

And please don't take this on you, who really tried to help with the comments, not just troll. I understand that the sollution would be to get far away, but in no hell way will I take a day to just click for hours and hours to get far away. No way. If there is no intelligent sollution, this is a no go game for me and for millions of others who want to play and not ***** around for hours.
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Re: Bad experience, pointless game

Postby callanrocks » Wed Mar 06, 2013 11:19 am

Dude just play wilderness guide roulette until you find a good spot on a throwaway character and then teleport your main there

I haven't been playing long, but your problem is that you "lost" in the sense that someone beat you up and you couldn't stop them, I can see why you are upset, but in this game winning and losing depend on your goal, if your goal is to start a little community with friends you should find a place well away from Boston, the thing about abandoned places it they are abandoned for a reason, and that reason in this case is it was Roo heavily trafficked.

So do this, go walk west, do it over a couple of game sessions until you find a place just a bit farther out from Boston, build a Lean-to and set up some stuff there, use up inspirationals or keep them on you if you log off, if you get a few days without being harassed by others set up a more permanent residence
raptamaiko wrote:I FOUND MY WAY BACK OMG I WAS ABOUT TO CRY
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Re: Bad experience, pointless game

Postby MrGemini » Wed Mar 06, 2013 11:51 am

Image

petko wrote:Yes, because thats the maximum it allowed me. I had two scents which gave me 20 charge. Thats 20 min tracking, isn't it?


Build a bigger base so you get more scents i would say.

petko wrote:Then I have a great f2p game for you, and it is included in all versions of Microsoft Windows. You left click on the systray on the speaker icon open up the mixer and you pull down the volume, and then pull up, and then pull down, and then pull up, pull down, pull up, pull down, pull up.... and practice this everyday for 3 hours. It will be even more fun than Salem, because as a reward you will here a chime sound everytime you put the volume up.


I dont think so. When u walk around in Salem, you can watch beside that wonderful Nature, and when ure lucky, u find a small base like your old one to destroy and having fun then in Forums while they QQ.

petko wrote:You will be the one crying, after the game and forum shuts down after a few month because it won't produce a cent for paradox


Wrong. Watch their Shop.
I know enough ppl who bought things there. You have to learn that Salem isnt an easy game like kiddy World of Warcraft, and i love it cause of that. This game is created for a smaller (adult) community, and the holy Jorb God loves Drama in Forums. And the Players love to troll each other. ;)

Hint: Try to get in contact with a bigger village, perhaps u can find more Protection there ;)
Greetings, Gemini & Tinkababe

raven wrote:HOW MAKE FIRE ? I TRAY DIFFERENT WAY BUT I CANT MAKE FIRE
Gallient wrote:YOU NEED ASK JORB GOD MAKE FIRE, FIRE FALL FROM SKY FIRE BURN FOREST.
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Re: Bad experience, pointless game

Postby Eegore » Wed Mar 06, 2013 8:00 pm

I understand where you are coming from OP, but the fact of the matter is in a game like this it's extremely important to adventure, find inspirationals and level your character before settling. I have a character on jamestown that I have A LOT of skills on, and I have yet to settle. I've spent hours walking around, trying to find inspirationals, worrying about people finding me etc. That's what I enjoy about the game. So much so that I've dedicated many, many hours to making videos on youtube for new players. You are correct, the game still has some balance issues. Jorb has said himself he does not like the way the current siege system and he wants to change it, however there are prioritys when there are only 2 people developing it. They want to add content over mechanics, then tweak the mechanics of the content. Salem is still in beta therefore not finished. You are completely entitled to your own opinion of the game, but some people like the risk. If I were you I would just wait it out, and come back and check in a couple months to see if the game has improved to your liking. Everyone has a different experience in Salem whether it be good or bad. I do understand your concerns and the developers have made mention at one point or another about said concerns. Just give it a break, come back later and see what you think.
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Re: Bad experience, pointless game

Postby Darkside » Wed Mar 06, 2013 8:36 pm

I guess it should go without saying but...

It is not the game that's bad, it's the people playing it. If there was some way to filter out the amateur griefers - things would be nice :)
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Re: Bad experience, pointless game

Postby petko » Wed Mar 06, 2013 11:10 pm

Eegore wrote:I understand where you are coming from OP, but the fact of the matter is in a game like this it's extremely important to adventure, find inspirationals and level your character before settling. I have a character on jamestown that I have A LOT of skills on, and I have yet to settle. I've spent hours walking around, trying to find inspirationals, worrying about people finding me etc. That's what I enjoy about the game. So much so that I've dedicated many, many hours to making videos on youtube for new players. You are correct, the game still has some balance issues. Jorb has said himself he does not like the way the current siege system and he wants to change it, however there are prioritys when there are only 2 people developing it. They want to add content over mechanics, then tweak the mechanics of the content. Salem is still in beta therefore not finished. You are completely entitled to your own opinion of the game, but some people like the risk. If I were you I would just wait it out, and come back and check in a couple months to see if the game has improved to your liking. Everyone has a different experience in Salem whether it be good or bad. I do understand your concerns and the developers have made mention at one point or another about said concerns. Just give it a break, come back later and see what you think.


Thank you. Thats a nice constructive and helpful post. And I agree mostly what you have wrote, and I will definetely wait it out until things will change. Maybe the only point I would debate is the developers point on content over mechanics. I belive that to make a good game in our times, its really important to have a good, solid and innovative gameplay to win and it should be the no 1. priority to have a solid design foundation before even writing a line of code. The current PC game market has narrowed down to a few giant corporations with their so called AAA+ products, which are a big backward leap in terms of gameplay mechanic, but their profitability requires them to minimize risks so they sell the same old simple game templates over and over with always a new theme and graphic content. And this can work because we are still in the expanding side of the consumer penetration, there are every year new a new people (young kids who just grow up) who encounter an fps game for the first time, and COD 16 will be still new to them. But on the other side there are more and more of us older players with lots of money to spend, who require something new, innovative, complex, immersive etc. and we are unstatisfied by the market.
And there are dozens of small developers who want to break the barrier and produce something good, but somehow they always commit some small mistake which causes the game fail, because they didn't take the time (usually because they have limited time and resources) to work out some detail on the gameplay which will cause some kind of big malfunction by the end, which makes it dysfunctional for most of the players. And after that the game just dies out because of that small mistake which could have be taken care eariler.
I've checked out dozens and dozens of innovative games in the last decade and lots of time I've voiced my opinion on the forums, that here and there are problems, which could endanger the game if they wont be fixed. And in lots of cases they just don't care, and my prognosis is verified, because by the end the game fails. Have you heard about SUPCOM for example? I told them dozens of time on the forum that it will fail if they dont fix the lobby system, because it discourages new players, even if its the greatest strategy game of all times. They even banned me from the forum. And after a few years Chris Taylor is now shedding giant tears for its precious GPG.
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Re: Bad experience, pointless game

Postby Eegore » Wed Mar 06, 2013 11:47 pm

petko wrote:Thank you. Thats a nice constructive and helpful post. And I agree mostly what you have wrote, and I will definetely wait it out until things will change. Maybe the only point I would debate is the developers point on content over mechanics. I belive that to make a good game in our times, its really important to have a good, solid and innovative gameplay to win and it should be the no 1. priority to have a solid design foundation before even writing a line of code. The current PC game market has narrowed down to a few giant corporations with their so called AAA+ products, which are a big backward leap in terms of gameplay mechanic, but their profitability requires them to minimize risks so they sell the same old simple game templates over and over with always a new theme and graphic content. And this can work because we are still in the expanding side of the consumer penetration, there are every year new a new people (young kids who just grow up) who encounter an fps game for the first time, and COD 16 will be still new to them. But on the other side there are more and more of us older players with lots of money to spend, who require something new, innovative, complex, immersive etc. and we are unstatisfied by the market.
And there are dozens of small developers who want to break the barrier and produce something good, but somehow they always commit some small mistake which causes the game fail, because they didn't take the time (usually because they have limited time and resources) to work out some detail on the gameplay which will cause some kind of big malfunction by the end, which makes it dysfunctional for most of the players. And after that the game just dies out because of that small mistake which could have be taken care eariler.
I've checked out dozens and dozens of innovative games in the last decade and lots of time I've voiced my opinion on the forums, that here and there are problems, which could endanger the game if they wont be fixed. And in lots of cases they just don't care, and my prognosis is verified, because by the end the game fails. Have you heard about SUPCOM for example? I told them dozens of time on the forum that it will fail if they dont fix the lobby system, because it discourages new players, even if its the greatest strategy game of all times. They even banned me from the forum. And after a few years Chris Taylor is now shedding giant tears for its precious GPG.


Yeah, really in the end it boils down to the consumer. If people really aren't playing it because of certain aspects of the game then they need to change something. Honestly though i'm pretty sure hardcore decisions that effect the games success is going to be Paradox's decision. I've seen it happen already. In the closed beta everyone kept clicking the "Declaim" button and making their land dissapear. So Paradox made them change it. See quote:

loftar wrote:
jorb wrote:Saving you from yourselves
Declaiming now asks for confirmation, you fat-fingered, trigger happy nabbly-boos.
Opened store packs now have alternate inventory icons, trolls.
Main GUI town button is now grayed out if you're not a member of a town. One less thing to be confused by! [joke about the large number of things that are still left to be confused by]

You can, by the way, consider these a gift from our publisher friends at Paradox. Had it been me, you would never have gotten such nice things. ¦]


So honestly...if the game starts to fail because people are having problems with something, chances are Paradox might make them fix it. Who knows. Just keep an open mind and have patience!
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Re: Bad experience, pointless game

Postby TheCusp » Thu Mar 07, 2013 1:19 am

I agree, this game is pointless. What good is an MMO when the advice for encountering other players is to log out? It's ridiculous!

Farm characters that can feed an endless line of attack characters defeat the purpose of any kind of "criminal system", since the offenders have very little to lose.

Mix crafting with permadeath and you don't, get a larger audience of those who crafting and enjoy permadeath griefing, you end up with a tiny fraction of people who enjoys both.

Not to mention crafting is a support system for main game play. Buy crafting is the main gameplay, and there are no support systems for it. Inventory space is a joke, no world maps, can't delete characters, this game is just doomed.
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Re: Bad experience, pointless game

Postby Eegore » Thu Mar 07, 2013 1:52 am

TheCusp wrote:I agree, this game is pointless. What good is an MMO when the advice for encountering other players is to log out? It's ridiculous!

Farm characters that can feed an endless line of attack characters defeat the purpose of any kind of "criminal system", since the offenders have very little to lose.

Mix crafting with permadeath and you don't, get a larger audience of those who crafting and enjoy permadeath griefing, you end up with a tiny fraction of people who enjoys both.

Not to mention crafting is a support system for main game play. Buy crafting is the main gameplay, and there are no support systems for it. Inventory space is a joke, no world maps, can't delete characters, this game is just doomed.


Well to be fair...I've been playing since around july, 2011. I have never died, yet I've come across many other players in the game. I've played with many people, and in several villages. It really is more about how you view the game. Me personally? I honestly am getting sick of seeing so many games come out nowadays that are just linear and boring, and when you play them you have nothing to lose. When you play a game like this you will see how stretched the term "action game" has gotten over the years. I've found "action" in this game I never thought existed. You feel rewarded when you survive, when you craft, when you develop. Albeit you actually have to work for it and try. I will list the reasons that I believe a lot of people should at least keep an eye out and see how the game develops:

1. The game is still in beta.
2. There are only 2 developers.
3. The developers at least do live streams where they usually interact with the community and answer questions. Opposed to most AAA company's that just want your money and don't care about you.
4. The game actually has potential. When you really think about it. Minecraft is permadeath, crafting, and EXTREMELY popular. Once this game gets polished it could have potential to do the same.
5. As stated in a previous post, the developers have admitted that the game is still heavily under development. Also they have stated there are several problems still that they are trying to work out.

In summation, everyone is entitled to their own opinion, which is your right as a human being. I do however say, that in the event the game does become hugely successful and popular. Instead of saying "THIS GAME BLOWS!" you will be saying, "Man, Salem was so much better before they made it all easy."

Image
and this is for comedic relief ^_^
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Re: Bad experience, pointless game

Postby Droj » Thu Mar 07, 2013 2:43 am

Blah blah blah QQ

Please continue, my jugs almost full. Did you miss the part where it's a persistent open world pvp, permanent-death, full loot game>>

Obviously you didn't that's why this game is doomed!
***** the Treaty!
loftar wrote:I not like, you not get
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