Just to much....CRAFTING!

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Re: Just to much....CRAFTING!

Postby colesie » Sun Feb 17, 2013 1:43 am

Mereni wrote:
colesie wrote:
Mereni wrote:But things like silk and beeswax and animal husbandry is going to go into salem, right? It keeps getting slowed down by their changing and changing the raid mechanic, I guess, but aren't a lot of items in haven planned to be here too eventually?

Animal husbandry is planned, but without purity, who cares? I can make milk, get free hides and meat. At 0 purity, like all other animals. All additional crafting methods will be the same if not given a grind aspect. It will be easily attainable and old news in a matter of months.


Who said animal husbandry won't have purity? I thought it was going to.

We have turkeys right now, and they don't have purity. If purity was added with animal husbandry then it would be worth while, but I for one am not ***** around in my fields to feed something purity items just so that it can make me milk and save me going outside to stab some bears. The main issue is that without a decent and meaningful grind, all crafting additions will be lacking in meaning. In haven, a lot of the power that factions had didn't have to be in their combat prowess, but in their quality goods. If a village is 50 points ahead than everyone else on the entire server, it really meant something and gave you an upper hand. Here, we all have 100 purity and we're basically just throwing player bodies at one another until one side gets tired of building them back up. It's just not the same lasting effect that haven has.

inb4 Darwoth comes in saying "hurrhurr you don't like Salem and ur a mod even though you still play both regularly omgomgomg"
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Re: Just to much....CRAFTING!

Postby staxjax » Sun Feb 17, 2013 1:51 am

imo, the biggest problem with the purity vs quality (HnH had uncapped quality grind), is that in Salem every single person that grinds out any particular industry is going to have maximum purity stuff eventually...just like everybody else. Atleast in HnH you could farm the **** out of carrots and be the absolute best carrot farmer in all the lands.

It's the cap, once you reach it...well, *****.
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Re: Just to much....CRAFTING!

Postby colesie » Sun Feb 17, 2013 1:53 am

staxjax wrote:It's the cap, once you reach it...well, *****.

Basically this. Why should I bothers logging on / gaining silver if I've already reached the max I can do? I get 100% purity in all elements and then alt vault it. Congrats, you just won Salem lol
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Re: Just to much....CRAFTING!

Postby datass » Sun Feb 17, 2013 1:55 am

staxjax wrote:imo, the biggest problem with the purity vs quality (HnH had uncapped quality grind), is that in Salem every single person that grinds out any particular industry is going to have maximum purity stuff eventually...just like everybody else. Atleast in HnH you could farm the **** out of carrots and be the absolute best carrot farmer in all the lands.

It's the cap, once you reach it...well, *****.

i didnt want to post, bot ill say. uncaped quality in hnh was knid of depress, because you cant do anything to be better than who started to play earlier than you. maybe this is what it about in salem: if you start just now, you still will be able to move gods.
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Re: Just to much....CRAFTING!

Postby staxjax » Sun Feb 17, 2013 2:04 am

You could in HnH as well. You just needed a jump start via trading, friends, or just plain old luck...kinda like in Salem, but the impact on your progress by getting kickstarted in Salem is not quite as much.
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Re: Just to much....CRAFTING!

Postby Mereni » Sun Feb 17, 2013 2:11 am

Uncapped purity... that would really create some drama on the forums. Sounds good to me! This place has been dead lately.
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Re: Just to much....CRAFTING!

Postby datass » Sun Feb 17, 2013 2:16 am

staxjax wrote:You could in HnH as well. You just needed a jump start via trading, friends, or just plain old luck...kinda like in Salem, but the impact on your progress by getting kickstarted in Salem is not quite as much.

Well, if compare playtime in Salem and Hnh, after month of playing Hnh i had much fields with crops, and litte claim with walls, and dream about iron.
Salem gave me iron after 15 days, and on 30th i have all iron in game i want.
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Re: Just to much....CRAFTING!

Postby Niding2 » Sun Feb 17, 2013 2:34 am

Not sure why you would consider H&Hs system better. Sure, it had more quality modifiers and quality affected mostly every aspect of the game making it motivating and worthwhile to hunt for, but at the same time, it was incredibly bottlenecked by your availability of natural quality nodes of soil, water, clay and (before you had enough strenght) ore quality.

Now, the good part about the H&H system is that you never really finished your crafting. Made a bone saw from bunny bones? Great! Now get better bones, you nubcake. With Salem, once you've built the tool and crafting stations you need, that's pretty much it. Sure, you can refine quality for some inspirationals, but past getting the skills, higher proficiency caps are pretty useless, even with their passive bonuses and influences on artificing, in end making inspirationals pointless past a certain point. Pointless for anything other than feeding alts.

The problem in H&H was that, as quality was linked to natural nodes for clay, soil, metals and water, the location of your claims was the most important for your quality grind. Now, this system worked just fine for the larger factions, and honestly, it gave them a purpose to fight and raid instead of just sitting on your patootie cooking / botting / griefing all day. That said, the system pretty much ruined any chance for anyone not related to the main production senters to be anything but speedbumps for any whim of the power holders. I suppose this isn't all that different from the current situation in Salem, but the difference is that while Salem allows you to fight back and, with luck / enemy lag / divine intervention, you're able to drop enemy characters with ten times your humours, while H&H, your attacks would simply not do damage, due to the way quality scaled with armour / weapons.

Also, living anywhere near any tier 3 or higher nodes would pretty much always get you killed, due to power factors wanting to monopolize high quality nodes.

So basically, what I'd like, would be something like H&H's quality system for most items in the game including crafting stations and tools, to make upgrading tools and crafting stations purposeful. Quality, however, should not be linked to quality nodes directly. Instead, perhaps you could enhance your existing material quarries and nodes, increasing the quality of your own land through some sort of process differing from what quality of base material you wish to increase? Player-enriched base materials would make bases important and raiding equally so, but not force people to move or be eradicated simply because of accidentally spawning by or finding a good node. I suppose the area with increased quality would become more vibrant or something, to signify to surrounding population / scouts / raiders that there was something going on, or some other visual queue to help potential raiders spotting good targets.

Also, if you do plan on implementing quality on weapons and armour, please do not give any of the tier armours higher soak than armed attacks. Allow the players to fight back. Also, being one-shotted by high-tier weapons even with moderate to high humours would be advised against.
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Re: Just to much....CRAFTING!

Postby JinxDevona » Sun Feb 17, 2013 3:20 am

From my perspective I think it goes both ways.

H&H had a better weapon and armor craft, but Salem has a better clothing craft (but we need more clothing and I miss silk making).

The farming is fairly equal, but we need more animals and crops. Domestic animals are coming eventually and if I remember correctly there were more crops as well. This will put Salem over the top farming/cooking craft. It would also help to get milk and be able to make, butter, cheese, cream, etc.

I think gardening is better in salem. You can only plant trees in H&H. Would be better if it were more realistic, like mushrooms grow underground etc.

Mining is superior in H&H. The mining is boring in Salem and only produces one product that does very little. We could have different metals and more weapons and armor to craft. I can think of a few inspirations with metals that could be added as well. We don't need different types of weapons per say but different shapes, sizes, and colors to add to individuality. For example, no need to revamp the sword system, everything could be the same, except you could make a golden sword thats long and skinny or a shorter wider bronze sword, etc.

Salem has better carpentry with shaved and oiled boards and such.

As for purity/quality I am torn. I hated the grind for quality in H&H, but I hate the purity system in Salem more, mostly because of the minerals. I know that there are many people who have really mastered how to get these in the areas they want, but most of us understand the system, but it is just too damn complicated to fully master. Sadly, as much as I hated the grind for quality I think Salem would be great if it was simply purity with no minerals (working for purity, not in the land like before). I know the idea will be hated, but it is my opinion.

Over all I see H&H & Salem having an equal footing right now when it comes to overall crafting, but with animals and crops implemented, mining/blacksmithing added to, and purity added to things like turkeys Salem will easily surpass H&H in crafting.
Last edited by JinxDevona on Mon Feb 18, 2013 11:46 pm, edited 4 times in total.
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Re: Just to much....

Postby Ornery » Sun Feb 17, 2013 3:32 am

Darwoth wrote:i enjoyed havens mining system a lot with the multiple layers and what not, added a whole new depth to the game. would be nice if something similar was put it in here at some point and with it underground building restrictions lifted.


Yes, this please.
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