Field Size statement

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Re: Field Size statement

Postby L33LEE » Tue Feb 05, 2013 10:18 am

Kandarim wrote:Why would you remove both?

I can immediately see another option: only restrict it to hitboxes of other fields. As anfros said, check for overlap upon seeding attempt. Others definitely possible.

I'm quite sure farms never were ment to have a hitbox, since we have to reach the center to perform any actions on it.


#1 Was talking about Farms over lapping farms and both being removed

#2 You just expanded on what i was talking about.

#3 That's easily adjustable, Just think of how coal clumps work.
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Re: Field Size statement

Postby robert » Tue Feb 05, 2013 11:37 am

the field hitbox is actually 2/2 as the center 4 tiles is where you access the field. so it wouldnt be hard to setup a system that deletes any field that is withing 1-2 tiles of a 2/2 of another field. where 1/1 fields are tiled next to each other like so: ####

if the hit box is 2/2
##
## then any field that is within another fields would get nuked. as my fields overlap by 1 tile on the outer edge (100% legit placement using 2/2 as a guide) i cant see my fields being nuked do to the 1/1 as only the outer edge touches another field. it would be weird to nuke a field that has overlap from fields or immobile objects on that outer ring. when you do not access the outer ring of the field just the 2/2

at one point i had a stone wall on the outer tiles of fields for the simple reason of space saving. if they do nuke all fields that arnt 4/4 it would screw over the many hermits who wind up placing walls or such ontop of the boarder tiles of fields or incorrectly place fields that 1-2 rows of tiles are under a wall (as fields have no placement ghost like everything else has its harder to place them accurately)
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Re: Field Size statement

Postby CharlesM » Tue Feb 05, 2013 3:46 pm

I hope that if they adjust the size/remove 1x1 fields they increase the yield of fields. Crop take up too much space for what they yield.
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Re: Field Size statement

Postby MagicManICT » Tue Feb 05, 2013 7:28 pm

Just a few clarifications about what I do know for sure:

1. Field sizes are 2x2 for a total of 4 tiles occupied. I'm not sure where people are coming up with larger numbers other than as maybe a brain fart. (Hate it when I have one of those... they stink bad enough. Throw in the Internet, and the smell may never go away in some cases. :lol: )

2. Even jorb has said something about nuking fields, but you can never be quite sure when he's being serious about these things or just trolling.
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Re: Field Size statement

Postby L33LEE » Tue Feb 05, 2013 9:22 pm

MagicManICT wrote:Just a few clarifications about what I do know for sure:

1. Field sizes are 2x2 for a total of 4 tiles occupied. I'm not sure where people are coming up with larger numbers other than as maybe a brain fart. (Hate it when I have one of those... they stink bad enough. Throw in the Internet, and the smell may never go away in some cases. :lol: )

2. Even jorb has said something about nuking fields, but you can never be quite sure when he's being serious about these things or just trolling.


Just counted and the farms go 2 tiles in each direction from the point of creation, using a total of 16 tiles for the graphics however actually only taking up 0 space under current mechanics hence over lapping and stacking can be achieved if you know how.

Unsure how you are coming up with smaller numbers maybe you are having a brain fart also ?
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Re: Field Size statement

Postby MagicManICT » Tue Feb 05, 2013 11:45 pm

I've been doing nothing but wandering around screwing with things since the reset. Could have swore they were 2x2. Now that I double check, I stand corrected. (derp)
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Re: Field Size statement

Postby robert » Wed Feb 06, 2013 2:19 am

and yet the only point you access fields is in a 2/2 grid in the very center. you can place fields and objects over top of the outer set of tiles just fine. so the extra tiles are just graphic :/ hence fields are 2/2 around where its created.

*#
## where * is the corner of th2/2 grid that you started the field from and # are the 3 tiles around it that you actually stand on to access it.

the other tiles are wasted :/ other wise my blazers and compost bins would prevent me accessing my fields lol :/ still if they are 4/4 fields with an access-point of 2/2 why cant they still set it that fields can not over lap the 2/2 area?? or even a 3/3 leaving the outer square of tiles as "ghost" tiles lol wiki shows the field layout in simple terms :/
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Re: Field Size statement

Postby anfros » Wed Feb 06, 2013 8:42 am

I don't think anyone who hasn't actually seen the code should say anything about how easy/hard something would be to do. Also fields don't have any type of hitbox atm.
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Re: Field Size statement

Postby CharlesM » Wed Feb 06, 2013 3:13 pm

anfros wrote:I don't think anyone who hasn't actually seen the code should say anything about how easy/hard something would be to do. Also fields don't have any type of hitbox atm.


It doesn't really matter how easy or hard something would be to code, I believe in them.
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Re: Field Size statement

Postby Wournos » Wed Feb 06, 2013 8:35 pm

Whatever they do I hope they give a fair warning. I don't want to lose my compost bins that I have placed partially over my (4x4) non-overlapping fields to save space.
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