Salem Community and You

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Re: Salem Community and You

Postby Tonkyhonk » Thu Nov 01, 2012 7:43 pm

well, but Boston and especially this incident is a good example, how "peaceful" and "safe" area like "training server" or "training island" can be griefer's heaven without Gods monitoring all the time.

joco, i do agree with the point you made with this thread, although your group was originally formed by the same kind of people, only slightly nicer. wish you didnt talk about haven case so i could perfectly agree, because the situation is not exactly the same.
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Re: Salem Community and You

Postby L33LEE » Thu Nov 01, 2012 7:45 pm

Tonkyhonk wrote:well, but Boston and especially this incident is a good example, how "peaceful" and "safe" area like "training server" or "training island" can be griefer's heaven without Gods monitoring all the time.

joco, i do agree with the point you made with this thread, although your group was originally formed by the same kind of people, only slightly nicer. wish you didnt talk about haven case so i could perfectly agree, because the situation is not exactly the same.


Clearly you never read all my newb island thread, because it explains in several different ways how it would be impossible for people to "grief" in such a place.

So please get all the facts before you say its a bad idea because of "grifers".

Newb island : viewtopic.php?f=12&t=1602
Retribution ~ Death comes to those who wait.

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Re: Salem Community and You

Postby Makestro » Thu Nov 01, 2012 7:48 pm

L33LEE wrote:Your generosity is nice in theory. Yet your claiming such things will work / help the player base, yet i see you doing "nothing" like you just mentioned to help this kind of growth to keep new players in the game or interested in playing. I See your suggestion to help new players is good, however its all "community generated", and lets fact it, some of the community cannot be trusted, and the numbers are going down day by day, You say they "can take in new players", none of them are.



And these events are what mold a community together, I'm not going to tell you how to counter me because if you cannot evolve past the first stage of griefing you'll definitely crumble at the second stage. You're the bluebie, you step up and do something, that simple. Also you can't trust everyone in the real world or else you'll get *****, so really if anything you should learn to see through the ***** or else not play multiplayer games where people can take advantage of you. Salem may look bad now, but once content is added it'll jump in population by over 200 people even without opening beta up to the public.Most people just log in to do their crops and do gluttony, much like Dallane just stated he does, that will change once more stuff is added to the game.

Dallane wrote:
Makestro wrote:
Dallane wrote:I already skimmed your 2ldr terrible idea. New players need to get on irc and read the forums to understand what game they are getting into. No matter how much hand holding you are giving them at the start they will still rage quit after someone rolls through their terrible town or they get ganked.


Ding ding ding ding! Sadly this common sense argument wont impact the minds of true bluebies, but thankfully Jorb and Loftar are experienced enough devs/gamers to know it's true.


I just don't understand why someone would want to play a game without knowing anything about it.


Totally agree, first time I hopped into HnH i spent more time on the wikia/forums than doing stuff in game for the first few days.
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Re: Salem Community and You

Postby L33LEE » Thu Nov 01, 2012 7:53 pm

Makestro wrote:
L33LEE wrote:Your generosity is nice in theory. Yet your claiming such things will work / help the player base, yet i see you doing "nothing" like you just mentioned to help this kind of growth to keep new players in the game or interested in playing. I See your suggestion to help new players is good, however its all "community generated", and lets fact it, some of the community cannot be trusted, and the numbers are going down day by day, You say they "can take in new players", none of them are.



And these events are what mold a community together, I'm not going to tell you how to counter me because if you cannot evolve past the first stage of griefing you'll definitely crumble at the second stage. You're the bluebie, you step up and do something, that simple. Also you can't trust everyone in the real world or else you'll get *****, so really if anything you should learn to see through the ***** or else not play multiplayer games where people can take advantage of you. Salem may look bad now, but once content is added it'll jump in population by over 200 people even without opening beta up to the public.Most people just log in to do their crops and do gluttony, much like Dallane just stated he does, that will change once more stuff is added to the game.


a whole 200 people on the server. wow. When i first started playing salem it had more actives, i have been apart of guild vs guild pvp battles on other games with bigger members and hundreds of guilds, please do not make me laugh.

Small time game u have in mind, 200 people *Yawn*. I want the current salem world / enviroment with 10,000+ players like some other serious games have, and have salem being a whole new gaming gene to online gaming, and change the online gaming world.

Maybe thats too ambitious, but i am at least giving strong idears and other suggestions to try and make this happen, yet its all the same fanny bantis who slam every kind of suggestion into the floor.

Makestro wrote:Totally agree, first time I hopped into HnH i spent more time on the wikia/forums than doing stuff in game for the first few days.


and thats one of the reasons it had such a "small" community, you think the first thing "most gamers" want to do before they play a game is read a wiki / forum for 2-3 days ? Haha they have already skipped salem and moved onto the next potential game they get addicted to.

Newb island, Educate the gaming world to the new gene salem bring to the mmo world. If you do not want a huge player base, thats your problem, well and the devs also, who does not want more money and a huge well known game ?
Last edited by L33LEE on Thu Nov 01, 2012 7:56 pm, edited 1 time in total.
Retribution ~ Death comes to those who wait.

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Re: Salem Community and You

Postby darnokpl » Thu Nov 01, 2012 7:53 pm

Makestro wrote:
Dallane wrote:I already skimmed your 2ldr terrible idea. New players need to get on irc and read the forums to understand what game they are getting into. No matter how much hand holding you are giving them at the start they will still rage quit after someone rolls through their terrible town or they get ganked.


Ding ding ding ding! Sadly this common sense argument wont impact the minds of true bluebies, but thankfully Jorb and Loftar are experienced enough devs/gamers to know it's true.


Stupid argument from people who doesn't like changes and got fun from destroying things.

I said before in other thread:
We, like you said before "we as community", should try to educate newbies that characters are only tools, towns are only production lanes
and what is most important is not in game... it is your small group of friends you can trust and even if one of you fail and got killed they will help you.

Salem is 100% community game and people after first login and during first visit in Boston should read huge message window about that.
They should also be able to read about towns/camps/groups recruiting IN GAME or at least game should redirect them to forum "The Colonial Charter".


A little naive, but may work
Well if we can get few people that leads large factions to have agreement to create one neutral town with massive amount of newbies
that will be managed by neutral players from many time zones.
I think the "learning area" in Salem may grow thx to that.

Of course newbies will be free to choose to stay or leave town or even join any large faction of they want to.
All actions like recruitment, informations about griefers, town development etc etc
should be transparent and showed in some thread on forum to stay away from suspicious, spies and other bad things from large factions.
Of course large factions leaders ideas how to manage large numbers of new players would be very useful in that thread.


It maybe be surprise, but Chief was my inspiration for that newbie-town idea :)
I hope it doesn't fail like safe SG, but if it does, well then I will say there is no hope for this community.
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Re: Salem Community and You

Postby Tonkyhonk » Thu Nov 01, 2012 7:56 pm

L33LEE wrote:Clearly you never read all my newb island thread, because it explains in several different ways how it would be impossible for people to "grief" in such a place.

So please get all the facts before you say its a bad idea because of "grifers".

Newb island : viewtopic.php?f=12&t=1602

i just looked and i dont think i have to read that wall of text to know what tutorial island is in rs. ive seen how it was changed too.
anyways i shouldnt have mentioned "island" actually, if what you meant by "tutorial island" as almost the same as the one in rs, which i hated pretty badly with all the "must-do-or-wont-allow-you-further" instructions before starting the game itself.
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Re: Salem Community and You

Postby L33LEE » Thu Nov 01, 2012 7:58 pm

A newb island would go hand in hand, with a community driven safe / neutral zone, if you fail to also see that then yea.
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Re: Salem Community and You

Postby L33LEE » Thu Nov 01, 2012 8:00 pm

Tonkyhonk wrote:
L33LEE wrote:Clearly you never read all my newb island thread, because it explains in several different ways how it would be impossible for people to "grief" in such a place.

So please get all the facts before you say its a bad idea because of "grifers".

Newb island : viewtopic.php?f=12&t=1602

i just looked and i dont think i have to read that wall of text to know what tutorial island is in rs. ive seen how it was changed too.
anyways i shouldnt have mentioned "island" actually, if what you meant by "tutorial island" as almost the same as the one in rs, which i hated pretty badly with all the "must-do-or-wont-allow-you-further" instructions before starting the game itself.


Guess you never read the part were i said it gives you the choice to skip it and go directly to boston to learn the game for yourself, without taking the knowledge given from the game, which to new players would be seriously valuable. Not everyone are "pros" at games, and MOST gamers will always do the tutorial in any game because if gives them an overview of the game to know if its for them or not.

oh well, better luck next time.

now go away.
Retribution ~ Death comes to those who wait.

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Re: Salem Community and You

Postby Makestro » Thu Nov 01, 2012 8:02 pm

L33 the reality is you're such a carebear you have no idea what is needed in this game. Also I said 200 more people not 200 total, then after the beta is opened even more will flock in. And in a game like Salem if each server had 300-400 active players it would be more than enough to fuel politics as long as the worlds stay the same size as they are now. You want something massive, Salem will never be as massive as you want, it'll also never be carebear like you want because Jorb and Loftar know better, so you should move along and find something else instead of arguing change to ad naseam in this niche game designed for players like us.

Tutorial island is a horrible idea for many reasons that have already been stated, you just wont acknowledge them because it goes against your bluebie ways.
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Re: Salem Community and You

Postby darnokpl » Thu Nov 01, 2012 8:02 pm

Tonkyhonk wrote:i just looked and i dont think i have to read that wall


(I know I promised to stop annoying you, but statements like this are so very wrong I must say something :( )

I know it is huge, but if you want to talk about it you should read it all.


Tonkyhonk wrote: of text to know what tutorial island is in rs. ive seen how it was changed too.
anyways i shouldnt have mentioned "island" actually, if what you meant by "tutorial island" as almost the same as the one in rs, which i hated pretty badly with all the "must-do-or-wont-allow-you-further" instructions before starting the game itself.


Then I can suggest to make this tutorial allowing to choose player on each step to "continue" or "quit" :)
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