Jorb, whats up with plymouth?

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Re: Jorb, whats up with plymouth?

Postby MagicManICT » Sat Dec 07, 2013 7:12 am

@DeepSixed: I don't know how many of these games you have or haven't played. I can tell you that in a world that is well populated, this would have never occurred. It only occurred because it was early on in the game with only a few hundred active players, many of which quit for a variety of reasons. However, if you take a look at many of the other major PvP games where people control the lands, it usually comes down to a handful of groups running things, and there's always one dominant group with something that keeps them from dominating the entire game. It could be the volume of space compared to number of active players, the sheer number of opponents looking to pick the wolves' leavings clean, or other various factors you always run into from war and competition for resources.
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Re: Jorb, whats up with plymouth?

Postby Claeyt » Sat Dec 07, 2013 9:05 am

Khaztropix wrote:
Mushibag wrote:Dem facts... :roll:


Don't ruin this for all of us.

Sorry Khaz, it's a wonderful Troll but they're new players and I have to help them somehow. My only goal is to promote the game and help it grow. Long live Salem.

jwhitehorn wrote:Its actually 3,285 alts.


Dravo, Deepsixed. 'Sigh' What he's describing is technically possible but would take weeks to do and can be easily defeated. He's masterfully trolling you.

1. I'm with a mapper group although I don't merge and coordinate the project I've seen it done in two types of software now. One of them home-made. If I remember right, one of our mappers told me there are something like 118,000 Tiles on the server maps. That actually works out to something like 13,111 alts in 9 tile sections. There are no bot programs that I've seen yet in this game (unlike HnH) so he's trolling about the alt-log in bot, but for the sake of argument lets say he wrote that. At say 3 second intervals it would take 11 hours to run through all those alts on a separate computer and it would probably crash from the cache bomb.

2. As part of a mapper team, I can tell you that it would take many more hours to save, add and compare the map tiles in 13,111 9-hex grids like that. So we're talking maybe a week process just to generate a map. That wouldn't even account for them to have to look at the new tiles and place them. If a person had no life or job, it would probably take 2 weeks just to see every new noob digging on the map.

3. Lean to's deteriorate over time based on the decay mechanics and none of the alts would be up to settling (that would take months) so any animal attack on log-in or simple crash might send a key grid alt back to Roanoke leading to hours of work to get him back.

4. They still haven't found Jalpha's base and they've been hunting him for what? 8 months. You could simply use old bases to build your own without digging. The Map wouldn't compare any buildings or other things, just new diggings and paving.

5. His idea behind the map matrix is the easiest damn thing in the world to defeat because all you'd have to do to wreck it is dig a single hole to make his matrix mark it as changed. Do that 20 times a week with randomly ported alts and you'd wreck his matrix quickly.

6. I have no doubt that the Tribe has renewed their tiles 3 or 4 times over vast stretches of the map. We went back and renewed our personal map when they came out with the new water tiles. I'm sure that many a brave has had to travel a specific grid path to look for new diggings on their vision quests but it's still possible to be hidden on Plymouth. They find you randomly, not with a matrix.

All those lean to's you see are from people building them next to dead or live bases and either raiding or vulturing them by porting stuff out.


This might have been your best troll ever Chief. All of my mapper buddies got a chuckle from this one.
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Re: Jorb, whats up with plymouth?

Postby jwhitehorn » Sat Dec 07, 2013 9:10 am

Claeyt wrote:4. They still haven't found Jalpha's base and they've been hunting him for what? 8 months. You could simply use old bases to build your own without digging. The Map wouldn't compare any buildings or other things, just new diggings and paving.


We have found and destroyed Jalpha's Base TWICE now. I highly doubt he has a 3rd one.

Claeyt wrote: All of my mapper buddies got a chuckle from this one.


You don't have "buddies".


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Re: Jorb, whats up with plymouth?

Postby Claeyt » Sat Dec 07, 2013 9:17 am

jwhitehorn wrote:We have found and destroyed Jalpha's Base TWICE now. I highly doubt he has a 3rd one.

Where has Jalpha been anyways? He hasn't been on the forums in awhile.
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Re: Jorb, whats up with plymouth?

Postby jwhitehorn » Sat Dec 07, 2013 9:19 am

Claeyt wrote:Where has Jalpha been anyways? He hasn't been on the forums in awhile.

Quit again I imagine. But he is like crabs. He will be back.

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Re: Jorb, whats up with plymouth?

Postby Dravo » Sat Dec 07, 2013 9:58 am

I'm a programmer myself. I wasn't thinking about the feasibility of what he was saying. It could take 2 or 3 hours per alt to get them in the right spot. But if all the alts could be put into place, with the custimizability of the salem client, you could have a client that logs in without loading graphics or anything and just retrieves the 9 tiles each time and switches to the next character. Have as many of these bare minimum client accounts going as the computer can handle. At around 20 KB per tile it wouldn't take over 2.5 gig for 118,000 tiles. A program could be made to arrange the tiles properly and check for changes. The checking part would just need to compare the size of the tiles. It would take dedication from someone getting everything working.

But with the sheer number of alts that would need to survive throughout the process it wouldn't be possible and if you wanted to monitor a large portion of the darkness, it would take more stuff to consider.
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Re: Jorb, whats up with plymouth?

Postby jwhitehorn » Sat Dec 07, 2013 10:05 am

Dravo wrote:I'm a programmer myself. I wasn't thinking about the feasibility of what he was saying. It could take 2 or 3 hours per alt to get them in the right spot. But if all the alts could be put into place, with the custimizability of the salem client, you could have a client that logs in without loading graphics or anything and just retrieves the 9 tiles each time and switches to the next character. Have as many of these bare minimum client accounts going as the computer can handle. At around 20 KB per tile it wouldn't take over 2.5 gig for 118,000 tiles. A program could be made to arrange the tiles properly and check for changes. The checking part would just need to compare the size of the tiles. It would take dedication from someone getting everything working.


Yep, exactly how we did it. We call the modified client "SalemLite". It loads almost nothing and so far we can get about 90 simultaneous clients going per machine. The MMM (MM Matrix) server-room has 2 dedicated computers (Old donated rigs from retired braves). Running that many clients cuts the time significantly down and that is the primary reason we can compile all the data in one sleep cycle. The only thing is remembering to turn it on before bed.

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Re: Jorb, whats up with plymouth?

Postby Dravo » Sat Dec 07, 2013 10:10 am

:P
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Re: Jorb, whats up with plymouth?

Postby jwhitehorn » Sat Dec 07, 2013 10:32 am

Dravo wrote::P


It is indeed pretty funny to watch that many alts cycle.

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Re: Jorb, whats up with plymouth?

Postby Claeyt » Sat Dec 07, 2013 10:35 am

Dravo wrote::P

You'd have to load the graphics to get the dirt changes. The tile comparison part is easy but placing it on the map is the hard part. Writing a program that places all those 9 tile maps would be tough. The Darkness, animal attacks and simple crashes would wreck your ability to automatically place the maps by just going down the alt list. My friend was playing around with tile recognition in his program to make it easier to place mapping sessions but it's much, much easier to simply place long mapping sessions from known areas manually and it's a great way to level up alts. :D
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