Dallane wrote:plz don't post your thoughts of the matter. the devs already said they don't care
wtf is your problem?
Dallane wrote:plz don't post your thoughts of the matter. the devs already said they don't care
Dallane wrote:plz don't post your thoughts of the matter. the devs already said they don't care
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
jorb wrote:
wtf is your problem?
jorb wrote:Dallane wrote:plz don't post your thoughts of the matter. the devs already said they don't care
wtf is your problem?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jorb wrote:I recognize that the quality in Haven makes crafting more rewarding long term, but the argument that purity couldn't fill a similar function here is obviously erroneous, as the numbers boil down to a simple matter of scale. If purity 100, for example, were the equivalent of Q5k or even Q10k in Haven -- and correspondingly hard to achieve -- the problem of eventually maxing out obviously disappears, as those levels for all intents and purposes are practically unachievable in Haven as well.
The present farming purity is broken, quite simply, and should not be considered indicative of how the system will eventually come to play out.
As for the item types and their relations -- the nuts and bolts of actual crafting, if you will -- I would argue that Salem is in many ways superior to Haven.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
jorb wrote:If purity 100, for example, were the equivalent of Q5k or even Q10k in Haven -- and correspondingly hard to achieve -- the problem of eventually maxing out obviously disappears, as those levels for all intents and purposes are practically unachievable in Haven as well.
The present farming purity is broken, quite simply, and should not be considered indicative of how the system will eventually come to play out.
JeffGV wrote:Imho, we've got two problems here. The first is that the industries are still to be finalized, so there is a lack of content.
The second is given by the availablity of the resources. There are no rare resources (like silver/gold in H&H) and so everyone can craft everything for himself, given the necessary skills. That means that no one really needs to craft for other people, thus severely limiting commerce.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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