MagicManICT wrote:This conversation might be dying off for now, but it's hardly over. It's been going on for as long as there's been multiplayer games on the Internet (early 80s, maybe late 70s).
Mmm. Think the "when and why is a weed a weed" or "when is a garden a real garden" problem is way older than that. And it generally winds down to personal mud trowing in my view.
Dev's are pretty clear on there current position, and why.
Only relevant/interesting rest subject seem to me, what kind of botting might be bad for this game in general, and how those possible effects might be lowered by adjusting the game mechanisms.
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harflimon wrote:BTW thanks for jumping in at the end of a conversation just to **** on everyone involved. Real classy move there champ.
Thanks, your welcome. Your opinion about my use of the words "irrelevant" and "retarded" really means a lot to me.
("end of line" on that subject from me.)