It's all fine and dandy to get punished, but could you at least make the pelters grow tired of it at some point? Otherwise this basically means a hermit with no friends can just be kept reeling forever and ever and everrrrr if a lovely player decides to leave an alt afk in the argo's vicinity, and that doesn't seem like a nice power to give passerbies

What I mean is, it's fine for there to be an in-game / in-character punishment for the failure, but it feels stupid to have an OOC / out of game solution for it as a solo player. (by which i mean log out and wait for the area to unload serverside). It takes away from the feel of the game to imagine one of the first settlers finding a flock of angry birds and just purposefully passing out, expecting that since the world revolves around humanity, the lack of a conscious human in the area would make God stop rendering the forest he was in

Exactly 6.022 x 10^23 worth of Lach molecules.