aggropellters...

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Re: aggropellters...

Postby loftar » Tue Apr 22, 2014 10:56 pm

Icon wrote:its now widely accepted as part of the punishment for failing a pelter fight

This. :)
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Re: aggropellters...

Postby lachlaan » Tue Apr 22, 2014 11:05 pm

It's all fine and dandy to get punished, but could you at least make the pelters grow tired of it at some point? Otherwise this basically means a hermit with no friends can just be kept reeling forever and ever and everrrrr if a lovely player decides to leave an alt afk in the argo's vicinity, and that doesn't seem like a nice power to give passerbies :P What I mean is, it's fine for there to be an in-game / in-character punishment for the failure, but it feels stupid to have an OOC / out of game solution for it as a solo player. (by which i mean log out and wait for the area to unload serverside). It takes away from the feel of the game to imagine one of the first settlers finding a flock of angry birds and just purposefully passing out, expecting that since the world revolves around humanity, the lack of a conscious human in the area would make God stop rendering the forest he was in :P
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Re: aggropellters...

Postby DarkNacht » Tue Apr 22, 2014 11:07 pm

You're lucky they did not let creatures kill you like they can in Haven.
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Re: aggropellters...

Postby monkeybee11 » Tue Apr 22, 2014 11:16 pm

DarkNacht wrote:You're lucky they did not let creatures kill you like they can in Haven.

ive moved all of my eqment off that guy and hes afking outside prov waiting to be killed as we speak so really it woudent matter if they did alow that or not for me XD
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