How would this Change Salem?

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Re: How would this Change Salem?

Postby Rifmaster » Thu Mar 19, 2015 11:24 am

Bad idea imo, stalls would have to be removed completely and there would be next to no socializing.
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Re: How would this Change Salem?

Postby Scilly_guy » Thu Mar 26, 2015 12:51 pm

Rifmaster wrote:Bad idea imo, stalls would have to be removed completely and there would be next to no socializing.

There could be markets set up in each of the hubs, and they could look into player built stalls that could be built outside towns again. I think with the arson mechanic making it possible to break into the stalls if they aren't looked after it could work. As for socialising, there is always the option of A) having a socialising alt or B) living close enough to a hub.

Personally I prefer the idea of "Not so fast travel", where travel time increases with the distance you are travelling but can be decreased by artifices and horses. But again, this works best if foragables and other spawns are more rewarding the further from Town. I know darkness mobs are more rewarding but I mean a bit less black and white, a normal rabbit killed far from the beaten track might have 2 steaks instead of 1, a deer killed inside Providence itself is nothing more than some meat shreds and bones.
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Re: How would this Change Salem?

Postby Procne » Thu Mar 26, 2015 1:48 pm

To be honest, I can certainly see this working in expeditions. Expeditions are supposed to go to into wildest areas, right? So no infrastructure or colony-town acting as a central hub that you can easily travel to. "Colonization" would naturally start near the start location so that first settlers could "easily" buy basic supplies like nails, writs, seeds and sell stuff for silver. Then, as the first towns develope and start to produce their own supplies, they could start making outposts deeper inland. Or maybe not.

Dunno if I would like it though
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Re: How would this Change Salem?

Postby Scilly_guy » Thu Mar 26, 2015 1:52 pm

Absolutely, they can try it out on an expedition and see if they will keep it on other expeditions.
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Re: How would this Change Salem?

Postby Mr_Bellflower » Thu Mar 26, 2015 6:44 pm

It would be like H&H minus with the port home. You do not want that in Salem as Salem is designed completely differently. Keep in mind: There is no way to obtain nails to get into metal working, let alone to make boards, without selling silver for items. You do not even get the option to pray to your ancestors and spam it for metal nuggets to make a bar of metal. Add on all the core features that Dar said and you'll be more annoyed than finding enjoyable content. I'd love it, and I'm sure other H&H players would as well, but most of the folk here probably would not.
Keep calm and stay peachy.
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Re: How would this Change Salem?

Postby Dallane » Thu Mar 26, 2015 9:41 pm

Mr_Bellflower wrote:It would be like H&H minus with the port home. You do not want that in Salem as Salem is designed completely differently. Keep in mind: There is no way to obtain nails to get into metal working, let alone to make boards, without selling silver for items. You do not even get the option to pray to your ancestors and spam it for metal nuggets to make a bar of metal. Add on all the core features that Dar said and you'll be more annoyed than finding enjoyable content. I'd love it, and I'm sure other H&H players would as well, but most of the folk here probably would not.



Then they don't have to play the expedition and can stay casual scum on providence.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: How would this Change Salem?

Postby Scilly_guy » Thu Mar 26, 2015 9:55 pm

Mr_Bellflower wrote:It would be like H&H minus with the port home. You do not want that in Salem as Salem is designed completely differently. Keep in mind: There is no way to obtain nails to get into metal working, let alone to make boards, without selling silver for items. You do not even get the option to pray to your ancestors and spam it for metal nuggets to make a bar of metal. Add on all the core features that Dar said and you'll be more annoyed than finding enjoyable content. I'd love it, and I'm sure other H&H players would as well, but most of the folk here probably would not.

My understanding was that carebears don't really like Sea Tribe games, I know Mortal Moments now run Salem, but its players love it because it is harsh on us.
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Re: How would this Change Salem?

Postby Mr_Bellflower » Thu Mar 26, 2015 11:38 pm

Eh, there are way to many care bears in Salem compared to H&H. You are less likely to get your tongue cut out in H&H compared to Salem. More localized social action is more common in H&H compared to here; which forces you to either trade with a village with a crossroad or trade with small groups and hermits. Here you are given a small hub to trade with everyone. Though if you ***** around and scam in H&H's version of trading you are more likely to end up dead. :p
Keep calm and stay peachy.
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Re: How would this Change Salem?

Postby Icon » Thu Mar 26, 2015 11:43 pm

This game is going to be awesome after the Cajun expansion pack comes out.
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Re: How would this Change Salem?

Postby Mr_Bellflower » Thu Mar 26, 2015 11:51 pm

Deep fried everything with a table filled with nothing but crawdads as high as the sky!
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