Brazier mechanics

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Brazier mechanics

Postby anfros » Sat Mar 08, 2014 4:42 am

Had a little chat with loftar:

I took out irrelevant parts, i.e. this is not the full log.

03:53] <daopa> Wonderful Loftar, can you answer the Brazier question of mine? Does the Damage calculations count inactive / no fuel braziers?
[03:53] <@loftar> It counts all braziers, yes; why?
[03:54] <daopa> Really? so if u dont have fuel and its next to another that has fuel, u get 50 damange?!
[03:54] <%Trojanz> so if one brazier gets damaged and 2 braziers were shooting at criminal
[03:54] <%Trojanz> what will happen?
[03:55] <@loftar> Where did you get 50 from, daopa?
[03:55] <********> no ***** up purity pots
[03:55] <daopa> I meant 50% damage since theres 2 sorry
[03:55] <@loftar> Yes, that would be the case.
[03:56] <%Trojanz> loftar what happens in this situation: we have 2 braziers standing near each other. Criminal is being shot by 2 braziers(dealing 100% dmg). Criminal destroys one brazier. He's now being shot by 1 brazier(dealing 50% dmg)?
[03:56] <@loftar> Yes, Trojanz.
[03:56] <%Trojanz> hmm
[03:56] <%Trojanz> but that still makes us want to spam braziers
[03:57] <@loftar> Less so than if it weren't the case, at least. ;)
[03:57] <%Trojanz> then having one down wont matter much
[03:57] <@loftar> If they didn't count disabled braziers, there would be all the reason in the world to spam them.
[03:58] <%Trojanz> hmm ok. Thanks for clarification.
[03:58] <Anfros> but if we have 2 braziers firing at one person from max range standing as far as possble from each other do we get 100% or 200% damage?
[03:59] <@loftar> If a brazier has no other braziers inside its own range, then it will fire at 100%, Anfros.
[03:59] <Anfros> oh so by good placement we can still have more damage that from one brazier then
[03:59] <@loftar> Yes.
[04:00] <Anfros> Thankyou for the clarification


Might straighten out some questionmarks
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Re: Brazier mechanics

Postby jwhitehorn » Sat Mar 08, 2014 4:43 am

Chat logged confirmed edited. Why not post the full one? What do you have to hide?

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Re: Brazier mechanics

Postby anfros » Sat Mar 08, 2014 4:45 am

Here is the full log. Just figured I'd remove irrelevant stuff.

03:53] <daopa> Wonderful Loftar, can you answer the Brazier question of mine? Does the Damage calculations count inactive / no fuel braziers?
[03:53] <Anfros> first of all loftar you work wierd hours
[03:53] <@loftar> Well, 50k×75x would be a more appropriate characterization.
[03:53] <RMreX> And only 3 days of difference in creation
[03:53] <********> he works the hours of a cocaine fiennd
[03:53] <@loftar> It counts all braziers, yes; why?
[03:54] <********> umm. I got my alt to 30+ in 3 days
[03:54] <Bergzwerg> loftar, is it 7 supergrids to north?
[03:54] <@loftar> There is no such thing as supergrids in Salem.
[03:54] <Bergzwerg> from boston
[03:54] <daopa> Really? so if u dont have fuel and its next to another that has fuel, u get 50 damange?!
[03:54] <%Trojanz> so if one brazier gets damaged and 2 braziers were shooting at criminal
[03:54] <%Trojanz> what will happen?
[03:54] <Bergzwerg> loftar, like 5kx5k
[03:54] <RMreX> Yes, ********, that's the cause
[03:54] <Anfros> what does clustering mean when it comes to braziers
[03:54] <Bergzwerg> you still can calc like that tho
[03:54] <Anfros> is it how many braziers are grouped in a small area or how many are shooting one target
[03:54] <********> I got 30 biles in 3 days w/o using anything but foraged ****
[03:55] <@loftar> Where did you get 50 from, daopa?
[03:55] <********> no ***** up purity pots
[03:55] *** mib_x2s3ci quit (Quit: http://www.mibbit.com ajax IRC Client)
[03:55] <daopa> I meant 50% damage since theres 2 sorry
[03:55] <RMreX> Well, anyways y need to be fkin nolifer
[03:55] <@loftar> Yes, that would be the case.
[03:55] <Bergzwerg> Bergzwerg, can you explain how close boston to the center of world?
[03:55] <RMreX> or well, bagab00ser
[03:55] <********> no, its easy
[03:55] <Bergzwerg> loftar,
[03:55] <RMreX> I ofc believe that you made alt with 30 biles in 3 days
[03:56] <mib_iu85jp> what if you have 12 in the same
[03:56] <********> I do a 6 hr glutton before bed, and a 10 hr glutton before work
[03:56] <%Trojanz> loftar what happens in this situation: we have 2 braziers standing near each other. Criminal is being shot by 2 braziers(dealing 100% dmg). Criminal destroys one brazier. He's now being shot by 1 brazier(dealing 50% dmg)?
[03:56] <RMreX> but that's the alt that you are making now
[03:56] <@loftar> There is no intrinsic center of the world, Bergzwerg.
[03:56] <@loftar> Yes, Trojanz.
[03:56] <%Trojanz> hmm
[03:56] <%Trojanz> but that still makes us want to spam braziers
[03:57] <@loftar> Less so than if it weren't the case, at least. ;)
[03:57] <%Trojanz> then having one down wont matter much
[03:57] <Bergzwerg> loftar, so it's 10 supergrids width and 15 height?
[03:57] <@loftar> If they didn't count disabled braziers, there would be all the reason in the world to spam them.
[03:57] <Anfros> but if we have 2 braziers firing at one person from max range standing as far as possble from each other do we get 1 or 2 damgage?
[03:57] <RMreX> Oh, loftar, it's not in place here, but in %, how much is Hafen done and tested?
[03:57] <@loftar> If you count a supergrid as 5k×5k, then yes, Bergzwerg.
[03:57] <mermi> Why don't you guys just build a brazier and test the **** yourself?
[03:58] <@loftar> There's no way I can percentify that, RMreX.
[03:58] <%Trojanz> hmm ok. Thanks for clarification.
[03:58] <********> taste testing **** is kinda wrong
[03:58] <RMreX> I see
[03:58] <Bergzwerg> loftar, and then it's 10 supergrids to west from boston?
[03:58] <@loftar> Well, almost, at least.
[03:58] <Bergzwerg> ogay
[03:58] <@loftar> Clearly, Boston isn't on the utmost eastern border of the world.
[03:58] <Anfros> but if we have 2 braziers firing at one person from max range standing as far as possble from each other do we get 100% or 200% damage?
[03:59] <@loftar> If a brazier has no other braziers inside its own range, then it will fire at 100%, Anfros.
[03:59] <Anfros> oh so by good placement we can still have more damage that from one brazier then
[03:59] <@loftar> Yes.
[04:00] <Anfros> Thankyou for the clarification
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Re: Brazier mechanics

Postby RonPaulFTW » Sat Mar 08, 2014 4:49 am

This means we have all the incentive in the world to keep spamming braziers.

If I have two braziers and one gets damaged and stops firing then other brazier will still continue firing at 50%.

But, if I have ten braziers and one gets damaged and stops firing then the other nine will still fire for 90% damage.
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Re: Brazier mechanics

Postby anfros » Sat Mar 08, 2014 4:51 am

yes, but you still want to group them together so that you can have overlapping fields of fire within which you get more than the damage of 1 brazier.
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Re: Brazier mechanics

Postby kelthulz » Sat Mar 08, 2014 5:08 am

I have two braziers which have range overlap a bit, so if a thief attack from the side on the range of 1st brazier but out of range the 2nd, does it mean only the 1st one firing with 50% damage?

PS: Sorry about my english? :P
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Re: Brazier mechanics

Postby Dallane » Sat Mar 08, 2014 5:42 am

kelthulz wrote:I have two braziers which have range overlap a bit, so if a thief attack from the side on the range of 1st brazier but out of range the 2nd, does it mean only the 1st one firing with 50% damage?

PS: Sorry about my english? :P


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Re: Brazier mechanics

Postby Potjeh » Sat Mar 08, 2014 10:27 am

This sucks.
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Re: Brazier mechanics

Postby _Gunnar » Sat Mar 08, 2014 11:28 am

Potjeh wrote:This sucks.
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Re: Brazier mechanics

Postby Procne » Sat Mar 08, 2014 11:38 am

So now I still have no idea how should I build defences. How far should braziers be from each other so that they don't diminish each other's damage?
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