So, having played about a month now, my friends and I have finally been located by the local horde of high humour players. In the time that we got started, we were able to get triple walls, 10 or so braziers built and we were well on our way to higher purity food with our farms. Unfortunately, from what we could tell, there is no fast track to high humours. Therefore we had no way to defend ourselves against the raiders. It was only a matter of time until someone found us.
The established players are incredibly over powered and will always be overpowered so long as they crush the weaker players before they can build up infrastructure. The game rewards griefing newbs.
Perhaps it just wasn't a game for us, perhaps we could restart and build smarter... But really, I think we would just be found again, 5+ 500+ humour players would show up and we'd be starting over yet again.
Now the tribe is going to say "you should have payed the treaty" but extortion by other players doesn't really make for a fun kind of game. Plus, we didn't even know about the tribe until a couple weeks ago, and players who don't get active in the forums or IRC would never have the opportunity to learn about the horde of over powered players that demand silver from new players who can't defend themselves.
So in short, my final review of this game is that it could be really great. It has a ton of potential, and I haven't played a game like this since the early days of Ultima Online. But the lack of balance (no humour caps) and the inability for new players to reach greater strength to defend themselves cripples the game play for new players. It's sad that a game with such potential is completely destroyed by the over powered established player base. But maybe I'm wrong.
To me, the one thing that could fix the game is a humour cap that would be reasonably reachable within 2-3 or so weeks from starting, and stronger defenses for claims. Being wiped out in 30-60 minutes is kind of lame.