Mighty (Humble) Meat Pie

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Re: Mighty (Humble) Meat Pie

Postby MagicManICT » Thu Jul 25, 2013 8:27 am

For those that don't want to dig through that thread, the answer is that the process uses matrix multiplication. For those that never took linear algebra, this means that, unlike in normal algebra, a*b does not equal b*a. Thus the reason why order is important.
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Re: Mighty (Humble) Meat Pie

Postby Ikpeip » Thu Jul 25, 2013 8:34 am

MagicManICT wrote:For those that don't want to dig through that thread, the answer is that the process uses matrix multiplication. For those that never took linear algebra, this means that, unlike in normal algebra, a*b does not equal b*a. Thus the reason why order is important.


Good evening,

Mathematics that don't adhere to the commutative property is known to be a form of witchcraft, and you ought to be burned at the stake for it.

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Re: Mighty (Humble) Meat Pie

Postby Delerium » Thu Jul 25, 2013 11:49 am

DarkNacht wrote:Thank you for the data.
Delerium wrote:3. At first glance, most people would think there is a simple way to "combine" stats of two pure meat pies, and come up with the stats of it's mixed pie. I'll admit there is a slight visible pattern there, but as far as I can tell, there's no simple math equation to calculate the mixed results. If anyone can come up with one, I'd be glad to hear it.

Here is a thread discussing the math equation to calculate cooking results:
viewtopic.php?f=5&t=6459


MagicManICT wrote:For those that don't want to dig through that thread, the answer is that the process uses matrix multiplication. For those that never took linear algebra, this means that, unlike in normal algebra, a*b does not equal b*a. Thus the reason why order is important.


Right, like I said, no simple math equation. Matrix multiplication, while not a difficult concept, is overly tedious. You can't calculate it very fast in your head and you can't calculate it very fast on a standard calculator. Likewise, it seems a silly choice for ingredient stat diversity because even after we have figured out the modifier matrices for all the ingredients, it's difficult to just glance at the modifiers of two ingredients and really get an idea for how well they will blend together. Plus I'm guessing with 0's in the matrix, some ingredients will end up stomping on the stat bonuses of other ingredients. Granted, I do like the concept of ingredients having specialized modifiers, like beaver and bear meat having high black bile modifiers.
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Re: Mighty (Humble) Meat Pie

Postby Potjeh » Thu Jul 25, 2013 11:59 am

What we need is a program that takes a list of ingredients and spits out the optimum recipes for specific biles.
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Re: Mighty (Humble) Meat Pie

Postby Thor » Thu Jul 25, 2013 12:02 pm

Potjeh wrote:What we need is a program that takes a list of ingredients and spits out the optimum recipes for specific biles.


Amen, now who's got programming skills?
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Re: Mighty (Humble) Meat Pie

Postby RonPaulFTW » Thu Jul 25, 2013 12:50 pm

Thor wrote:
Potjeh wrote:What we need is a program that takes a list of ingredients and spits out the optimum recipes for specific biles.


Amen, now who's got programming skills?


What exactly are you looking for - and on the wiki or in the game - or just a site that has all the equations and you can play around with it?
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Re: Mighty (Humble) Meat Pie

Postby MagicManICT » Thu Jul 25, 2013 3:33 pm

Don't need programming skills, just a good spreadsheet. However, given the calculations, using PhysX or OpenCL would make the calculations much faster as they could be ran through the GPU which is specialized for this type of math.

Could be a website or an app. Up to the designer, I guess.
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Re: Mighty (Humble) Meat Pie

Postby DarkNacht » Thu Jul 25, 2013 5:25 pm

Delerium wrote: Likewise, it seems a silly choice for ingredient stat diversity because even after we have figured out the modifier matrices for all the ingredients, it's difficult to just glance at the modifiers of two ingredients and really get an idea for how well they will blend together. Plus I'm guessing with 0's in the matrix, some ingredients will end up stomping on the stat bonuses of other ingredients. Granted, I do like the concept of ingredients having specialized modifiers, like beaver and bear meat having high black bile modifiers.

I think its a great choice, it means that if you don't want to test ever combination you actually have to think to make good food, and after you figure out the matrices its easy to glance over them and figure out how well they will blend together. The key is to start at the last ingredient and work backwards.
So if I want to try to make a good BB meat pie you look at all the modifiers for meat for cuts and find that Bear and Beaver have the best modifiers for BB because not only do they increase BB but they also add some of the Phlegm and YB to BB. So you look through the meats again for the scraps and find that bear meat also increases Phlegm and YB by a lot so you're going to want to use Bear scraps and Beaver cuts. And with flour there are 2 obvious choices wheat or barley, barley is better for for just BB but since our final BB is based on Phlegm and YB too wheat is the best choice because its Phlegm and YB modifiers are much higher.

Potjeh wrote:What we need is a program that takes a list of ingredients and spits out the optimum recipes for specific biles.

You know that we has the current system because the devs did not like that people could easily just look up which recipes where best on the wiki, so if it becomes that easy for anyone to look up the best recipes again then they will just make it more complex.
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Re: Mighty (Humble) Meat Pie

Postby Delerium » Thu Jul 25, 2013 8:32 pm

DarkNacht wrote:You know that we has the current system because the devs did not like that people could easily just look up which recipes where best on the wiki, so if it becomes that easy for anyone to look up the best recipes again then they will just make it more complex.

Security through obfuscation is and always has been a lousy idea. The devs need to not worry about information on which foods are best being available . The solution is to come up with an effective system of risk/time invested vs reward. The better the stat food, the harder to get in large quantities. Make us choose whether to settle for large quantities of ok to good ingredients, or hold out for the more rare great ingredients. But seriously, these great ingredients need to be balanced well. Don't base it so much on "difficult mobs" as much as "rarer spawns". That way the ingredients stay rare and don't just become something the vets can get in large quantities, but remains out of reach for everyone else.
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