Do you like that the new alchemy items have chance to break?

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Do you like that the new alchemy items have chance to break?

Yes, I see no problem with it - if you want a reward you must take the risk
1
4%
Yes, but I think it is too extreme currently (the items break too easily)
3
11%
Yes, but the effects are too small (the alchemical adjustments to items are too small)
9
32%
No, I don't think it is fair to have items which require silver investment may randomly explode
3
11%
No, I do not want items which can break based simply on random chance
10
36%
No, other reason
2
7%
 
Total votes : 28

Do you like that the new alchemy items have chance to break?

Postby Darkside » Mon Apr 22, 2013 4:52 pm

I am wondering what everyone thinks about the direction of the alchemy items taking where they cause instabilities which can end up destroying them.
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Re: Do you like that the new alchemy items have chance to br

Postby Kandarim » Mon Apr 22, 2013 5:38 pm

My choice is: "no random chance", whether or not the alchemy lab itself is useful or not.

I think that a if necesarry, i'd like purity implementation on the alchemy stations more than random chances. A purity grind parallel to the tree grind, if you like.
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Re: Do you like that the new alchemy items have chance to br

Postby Gallient » Mon Apr 22, 2013 5:46 pm

Stuff cost too much to randomly explode, it's also way too useless atm to even justify the expense of it initially let alone continually rebuilding.
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Re: Do you like that the new alchemy items have chance to br

Postby Azor » Mon Apr 22, 2013 5:47 pm

We should be able to influence the process. Сatalysts or something like. Simply random simply boring.
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Re: Do you like that the new alchemy items have chance to br

Postby darnokpl » Mon Apr 22, 2013 5:57 pm

Kandarim wrote:My choice is: "no random chance", whether or not the alchemy lab itself is useful or not.

I think that a if necesarry, i'd like purity implementation on the alchemy stations more than random chances. A purity grind parallel to the tree grind, if you like.


Azor wrote:We should be able to influence the process. Сatalysts or something like. Simply random simply boring.


Agreed no random, progress should only depend on our investment into alchemy lab/resources/work. More we invest faster it rises purity.
And investment shouldn't consider time as resource, alchemy lab should "burn" some fluids maybe, so we would be able to put in right amount of fluids for desired afk/offline time. After fluids are burned table and lab is stopped and do not break items, just because you stuck in traffic/bus etc etc.
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Re: Do you like that the new alchemy items have chance to br

Postby thl111 » Mon Apr 22, 2013 6:49 pm

I think random chance is better but with an alternative way of using agents to boost the success rate of the lab works. Agents can be crafted or bought from stall which need lots of materials to make or silver to buy. Better results in purity from alchemy lab. Agreed on break chance but only when players can make glasses themselves.
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Re: Do you like that the new alchemy items have chance to br

Postby Mereni » Mon Apr 22, 2013 11:49 pm

I'm okay with the items exploding if you leave them in there too long, though 'too long' should be more than just the one tick it often is now. But destroying the equipment is just stupid. Especially with how much it costs to make. If they make fairly achievable glass smelting, that'll make it better, but I still think it's a bad idea.
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