Working On Paving Texture Upgrade

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Re: Working On Paving Texture Upgrade

Postby Heffernan » Fri Jul 15, 2016 9:03 am

Judaism wrote:The thing which makes it complicated is that each tile handles differently against different tiles, you would have do deal with each individual image to make the biomes smooth and ''random''. If you do not do this, some tiles have 40+ images and each biome can have 4+ tiles, they will be overlapping eachother and so forth. Preferably, you would have to draw borders and such aswell.

Point is, bumping down one image and removing all of the other files or simply copying one image will absolutely not get you to a nice modification. I gave up on this, basicly because it was very time-consuming and I ran into some issues with the textures on themselves. It is very difficult to make textures that are compatible with all of the other textures, or atleast make it ''nice'' to the eyes.

To illustrate my point quickly:

Image
Image


maybe its something we can get JC to fix the issue with overlapping and have each of them smooth on each other.
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Re: Working On Paving Texture Upgrade

Postby TotalyMeow » Fri Jul 15, 2016 11:58 pm

Heffernan wrote:maybe its something we can get JC to fix the issue with overlapping and have each of them smooth on each other.


Overlapping is not something that needs to be fixed. It is there on purpose to make everything blend more naturally instead of looking like a checkerboard.
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Re: Working On Paving Texture Upgrade

Postby Divanihsta » Mon Jul 18, 2016 4:08 pm

MarpTarpton wrote:They are a ***** and I hate them.


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Re: Working On Paving Texture Upgrade

Postby Divanihsta » Mon Jul 18, 2016 4:17 pm

TotalyMeow wrote:
Heffernan wrote:maybe its something we can get JC to fix the issue with overlapping and have each of them smooth on each other.


Overlapping is not something that needs to be fixed. It is there on purpose to make everything blend more naturally instead of looking like a checkerboard.


??
Not to be shady, but if you wanted smooth textures they'd be coded that way not have set texture maps for the "transitions". Just Sayin. But i actually like the overlaps rather then being a block of **** like some of the other texture packs ive seen ppl make.I believe heff used bad wording and ment an actual transition between the two like for instance the orange and green biomes in greenwood mixing colors at the point of blending.


*maybe a little shade
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Re: Working On Paving Texture Upgrade

Postby TotalyMeow » Mon Jul 18, 2016 7:29 pm

Divanihsta wrote:??
Not to be shady, but if you wanted smooth textures they'd be coded that way not have set texture maps for the "transitions". Just Sayin. But i actually like the overlaps rather then being a block of **** like some of the other texture packs ive seen ppl make.I believe heff used bad wording and ment an actual transition between the two like for instance the orange and green biomes in greenwood mixing colors at the point of blending.

*maybe a little shade


They're blending now. Each one is in a layer that will either be on top or below whatever other texture it is next to. But if we tried to have some sort of transition color, we'd have to make such a texture for every possible pair of textures that might be next to each other, which is an impossible number of textures.
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Re: Working On Paving Texture Upgrade

Postby Divanihsta » Tue Jul 19, 2016 9:06 am

TotalyMeow wrote:
Divanihsta wrote:??
Not to be shady, but if you wanted smooth textures they'd be coded that way not have set texture maps for the "transitions". Just Sayin. But i actually like the overlaps rather then being a block of **** like some of the other texture packs ive seen ppl make.I believe heff used bad wording and ment an actual transition between the two like for instance the orange and green biomes in greenwood mixing colors at the point of blending.

*maybe a little shade


They're blending now. Each one is in a layer that will either be on top or below whatever other texture it is next to. But if we tried to have some sort of transition color, we'd have to make such a texture for every possible pair of textures that might be next to each other, which is an impossible number of textures.


Someone correct me if im wrong it may also not be a java thing but isn't it easier to code something like that usually? <--- definetly hate programming so im just asking
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Re: Working On Paving Texture Upgrade

Postby Shrapnel » Sat Aug 06, 2016 1:43 pm

Bump.

Did this project die? Really looking forward to some fresh textures.
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