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JC wrote:I'm not fully committed to being wrong on that yet.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:It definitely appears that somebody has walked onto a tile that loaded some object which somehow refused to adopt the new alchemy system. What that object is, what tile it was on, and exactly how to fix is a bit tricky on this one. In lieu of not just blowing up that map tile and possibly destroying an entire base it might take a bit longer to get to the bottom of this. Please be patient.
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