ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:To be clear many of the skills have placeholder text, and there ended up being a fair amount of content that you really just simply cannot experience without the animals themselves, so I'm not entirely sure how much the providence people will get out of this but we will see.
JohnCarver wrote:We are now putting in a LOT of the expedition content.
Fun Fact:
Expedition content represents a growth of nearly 5-10% of the ENTIRE Salem codebase.
It will probably be necessary to do this one more time before friday. We are also doing some hard-backups of Providence just incase.
JohnCarver wrote:Yes there are indeed cows and cheese.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Yes there are indeed cows and cheese.
JohnCarver wrote:Yes there are indeed cows and cheese.
JohnCarver wrote:Hard backups 50% done.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Hard backups completed. New Expedition map is being sync'd to live server. This is simply so the devs can build the main town, statues, fruit trees, and other things over the next few days so it will be ready for y'all when we open up travel to it.
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