alloin wrote:*Was the death the direct result of a poor implementation?
Not a direct result, but the only way in
That was not the only way in. Hostile players were on that claim less than 7 days ago.
alloin wrote:*Did the victim himself do an action that caused the death, or did the bug user enforce his will upon the victim unilaterally?
Bug abuser enforced him inside a closed claim, so yes
The victim still had to carry some of his aggressors personal property into his claim. Not understanding the full effect of that action does not make the action itself not exist.
alloin wrote:*Did both the assailant and the victim lose something as a result of the bug? Or did the user of the bug get away clean (I.E. no risk to using it)?
Yes, they all died, but making a throwaway murder alt is very easy these days, unlike a 1500+ scalp score alt, it was intended that Darwoth's character would probably die too
Doesn't change that the condition was satisfied. I'm not going to get into measuring contests of who lost the bigger character. Both parties lost characters.
Potjeh wrote:But yeah, Darwoth's arena death easily fails on 2 and 3.
Once again I think you are reading #3 wrong. Darwoth was the ONLY person who lost a character. Had murdering darwoth caused a Killing Blow to backfire and kill the person that he murdered as well. Then both players would have lost something. As it stood, there was only a single victim, which means #1 and #3 were satisfied.
RonPaulFTW wrote:I respectfully disagree. This line of logic means there is a "dev approved" level of defenses beyond the minimum required by intended game mechanics. Does everyone need to get their amount of defenses approved by you now?
Yes, Anybody who is expecting a restore better have air-tight security measures when their town is breached and better not have hostile scents all over their town when I get there. If hostile players are given access to your town, and in this case being kept as prisoners with leantos on your town, then I have reason to believe that the aggressor had multiple ways to get those kills, and if he didn't use one method, he would have quite simply used another. Therefore, I would be punishing players for which method they choose to get their kills. In this case, I found ALL methods to get those kills generally acceptable.